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Warhead II - Beta V2

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USSR_GRAND
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Re: Warhead 2

Postby USSR_GRAND » 06.07.2012, 17:03

The Vulture wrote:The detail bump scale is way too strong on the first pic. Looks really noisy.


?( On the truck, nanosuit, or the SCAR?

Could you help me understand you? ?(
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Re: Warhead 2

Postby The Vulture » 06.07.2012, 17:50

Well, all three. Is that metal he's standing on? Thought it was concrete. That's because of the normals in that pic are really exaggerated. The detail bumpmap is really strong giving it a noisy and unpleasant effect. Metals are never that noisy on manufactured items. Look at this weapon for instance.

It doesn't look Hi Res or High Definition, it just looks out of place and unrealistic.

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Edit: I think you should read and watch racer's texturing tutorials. Links below.

Racer's Texturing Tutorial.

How to Hand Paint Convincing Metal Textures.
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USSR_GRAND
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Re: Warhead 2

Postby USSR_GRAND » 06.07.2012, 18:06

One more question...

Does the metal on the Scar look old and rusty? That was my goal.

Or do you still think i should tone down the detail bump map?
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Re: Warhead 2

Postby NanoTurtle » 06.07.2012, 18:20

USSR_GRAND wrote:One more question...

Does the metal on the Scar look old and rusty? That was my goal.

Or do you still think i should tone down the detail bump map?


Tone it down a bit, it looks too noisy right now.
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USSR_GRAND
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Re: Warhead 2

Postby USSR_GRAND » 06.07.2012, 18:44

Better?

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Re: Warhead 2

Postby The Vulture » 06.07.2012, 18:48

Yeah, do it. I don't see any rust. Rust doesn't look like that. Contrasts are too high as well.

Use real life references when you do all your texturing. At least as a base so it looks believable.

Edit: Yeah, lots. Ground's normal are still too strong though. ^^
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USSR_GRAND
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Re: Warhead 2

Postby USSR_GRAND » 08.07.2012, 22:58

Will some give a quick comment on how i can edit the proxy on these vehicles.

Have you ever driven one of the vehicle in Crysis 2 and tried to drive over a small rock or a curb? Well this is why it doesn't work;

These blocks are invisible barriers. Without them the vehicle would fall right through the level. The object would have no physical depth. But the problem is, the proxy for the vehicles in Crysis 2 weren't shaped correctly. Below you will see the the proxy of the HMMWV from the freeSDK. This is correctly shaped. But the Crysis 2 proxy has extra "stuff" blocking the vehicle.

This has always been an problem in Crysis 2, so I want to fix it now.

CORRECT
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INCORRECT
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JMLfin
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Re: Warhead 2

Postby JMLfin » 08.07.2012, 23:25

USSR_GRAND wrote:
INCORRECT
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8o Oh wow, I never realised it was that bad. To fix it I don't think there's any other way than to edit the proxy in some modelling program.
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Re: Warhead 2

Postby wootwoots » 08.07.2012, 23:28

AHah yeah the Physical proxy for the Crysis2 ltv are just a epic fail xD

I noticed that when i was testing the explosion physic for C mod xD
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Re: Warhead 2

Postby USSR_GRAND » 09.07.2012, 01:12

JMLfin wrote:
USSR_GRAND wrote:
INCORRECT
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8o Oh wow, I never realised it was that bad. To fix it I don't think there's any other way than to edit the proxy in some modelling program.


I tried to open it with 3dsmax, but it wont open. Any ideas anyone ?(

I really want to fix this problem and release it for everyone.
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Re: Warhead 2

Postby The Vulture » 09.07.2012, 01:23

How did you try to open it?
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Re: Warhead 2

Postby wootwoots » 09.07.2012, 02:07

*\Crysis 2\Mods\Example_Assets\GameCrysis2\Objects\vehicles\armouredcar\armouredcar.max

I dont get why you cant open it in Max since they gave the source file ^^
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Re: Warhead 2

Postby USSR_GRAND » 09.07.2012, 02:13

Well im about to look really ignorant but, well here it goes.... I figured maybe I could do it with a cgf.file. :baby:

I was desperately looking for a MAX file. but there isn't one. What should I do to accomplish my goal?
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Re: Warhead 2

Postby The Vulture » 09.07.2012, 02:38

Well if there's no Max file then just export to .obj. File -> Export to .OBJ.
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Re: Warhead 2

Postby USSR_GRAND » 09.07.2012, 04:51

You mean by simply renaming it, then importing into max? If so, i tried that too

?( Do i have a reason to be discouraged, or is this an easy task?

Oh ... wootwoots i never saw your comment. I will try that, hope it works
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