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Titanic - Honor and Glory

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d1ea
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Re: Titanic - Lost in the Darkness

Postby d1ea » 07.06.2012, 13:19

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A la Carte Restaurant, B-Deck

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A la Carte Restaurant, B-Deck

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A la Carte Restaurant, B-Deck

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The empty Cafe Parisien, B-Deck

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Cafe Parisien, B-Deck
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Re: Titanic - Lost in the Darkness

Postby modsuki » 07.06.2012, 13:20

New area! :D
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Re: Titanic - Lost in the Darkness

Postby JMLfin » 07.06.2012, 16:27

It keeps getting better and better! :) Though there seems to be some odd shading/smoothing on the round tablecloth on the first and third screen.
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Re: Titanic - Lost in the Darkness

Postby Cry-Adam » 07.06.2012, 16:48

Immense, gorgeous detail, as usual! Thanks for the update! :)

Love to know what kind of poly count /draw calls you guys are hitting! 8o

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d1ea
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Re: Titanic - Lost in the Darkness

Postby d1ea » 08.06.2012, 21:37

Actually i dont know the polygon number, but since it is interesting to know the number i asked it from Matt. Hope he response soon. :)

Here some renders to the end. All Second Class public spaces are now complete.

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Second Class Smoke Room, B-Deck

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Forward Second Class Entrance, B-Deck
Freakydeakydutch
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Re: Titanic - Lost in the Darkness

Postby Freakydeakydutch » 09.06.2012, 07:28

the wood color is a bit too light, i know what its like living somewhere old between old objects and stuff its too light

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d1ea
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Re: Titanic - Lost in the Darkness

Postby d1ea » 09.06.2012, 07:52

But it wasn't old back then. :) RMS Olympic's A La Carte Restaurant panes was sold after she was scrapped, the panels still exist.

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Olympic La Carte Restaurant panels

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Lost in the Darkness panels

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Emu90
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Re: Titanic - Lost in the Darkness

Postby Emu90 » 11.06.2012, 08:03

Incredibly beautiful. I'm a beginner working on something. May I ask: How do you make sure that the proportions are right? E.g. how do you know if a door is too big or too small for the character? Do you use a template?
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Adsolution
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Re: Titanic - Lost in the Darkness

Postby Adsolution » 11.06.2012, 11:24

Emu90 wrote:Incredibly beautiful. I'm a beginner working on something. May I ask: How do you make sure that the proportions are right? E.g. how do you know if a door is too big or too small for the character? Do you use a template?

I'm assuming just basic measuring is involved; in 3ds Max, for example, which is measured in cm, you would merely set the cm height to match whatever it is in real life if you wanted.
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d1ea
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Re: Titanic - Lost in the Darkness

Postby d1ea » 11.06.2012, 11:28

Modelers are using screenshot's, blueprints, plans but i don't have exact details how they make everything done. But there will be soon update to progress plan along with a step-by-step illustrated process on how a room goes from start to finish.
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Re: Titanic - Lost in the Darkness

Postby Adsolution » 11.06.2012, 11:31

That aught to be interesting. I would imagine that the texturers have one of the hardest jobs, since it looks like almost none are reused, which is beautiful.

Also, if I may point out, I think the tablecloths look a little low-poly and come across more like plastic casings than actual cloth. I think we need something more 'drapy.' I'm sure sacrificing a few polys for a great look won't do too much harm. :)
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d1ea
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Re: Titanic - Lost in the Darkness

Postby d1ea » 11.06.2012, 11:37

Yeah the tablecloths are pointed out to the modelers. These are still WIP screens so don't worry. :)
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d1ea
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Re: Titanic - Lost in the Darkness

Postby d1ea » 15.06.2012, 10:27

Here is some small updates for you! :)

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Progress Plan #3

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1909 Rolls Royce Silver Ghost render
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d1ea
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Re: Titanic - Lost in the Darkness

Postby d1ea » 15.06.2012, 23:02

Cry-Adam wrote:Immense, gorgeous detail, as usual! Thanks for the update! :)

Love to know what kind of poly count /draw calls you guys are hitting! 8o


The room itself is a little over 102,000 polygons. Each chair is made up of 1,128, so multiply that by the 150 chairs in the room, plus the tables and you get around 290,000 total + set of dishes what are still to come.
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Re: Titanic - Lost in the Darkness

Postby wootwoots » 15.06.2012, 23:14

very impressive as usual !


 
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