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Titanic - Honor and Glory

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THEAWESOMEKZONE
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Re: Titanic - Lost in the Darkness

Postby THEAWESOMEKZONE » 20.04.2012, 20:19

lovely
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Adsolution
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Re: Titanic - Lost in the Darkness

Postby Adsolution » 21.04.2012, 04:14

d1ea wrote:Sinking will be as detailed as cryengine will let it be so, yes the funnels will collapse. What comes to music and sounds you better contact ORM's Sound Manager, Sean Hewitt. http://www.facebook.com/profile.php?id=100001937527781

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Model by Simon La Prise

Thanks! I'll add him immediately. :)
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d1ea
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Re: Titanic - Lost in the Darkness

Postby d1ea » 21.04.2012, 18:50

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Reading and Writing Room.

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Looking inside the renault.

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Inside the cargo hold. WIP.
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Cry-Kane
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Re: Titanic - Lost in the Darkness

Postby Cry-Kane » 21.04.2012, 19:23

This is excellent stuff! Good job
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iSqueezee
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Re: Titanic - Lost in the Darkness

Postby iSqueezee » 21.04.2012, 19:48

I agree with Kaneth. Just make HD screens please :))
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Tom Yum 72
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Re: Titanic - Lost in the Darkness

Postby Tom Yum 72 » 21.04.2012, 20:09

iSqueezee wrote:I agree with Kaneth. Just make HD screens please :))


Exactly,thats whats missing here. :))
http://tomyum72.deviantart.com/gallery/
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ฝันเป็นจริง :) :)
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d1ea
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Re: Titanic - Lost in the Darkness

Postby d1ea » 22.04.2012, 16:57

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Here you can see the modeling progress done so far. Would appreciate if some admin would move this to the game section since its going to be standalone game now. :)
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Maximum-Dev
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Re: Titanic - Lost in the Darkness

Postby Maximum-Dev » 22.04.2012, 17:33

I believe the most difficult part was the Interior designer's job.
These kind of people suicide ... :D
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metacrix
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Re: Titanic - Lost in the Darkness

Postby metacrix » 22.04.2012, 22:33

d1ea wrote:


Just watched this. Good work! But isn't the iceberg meant to be much taller than the ship?
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Adsolution
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Re: Titanic - Lost in the Darkness

Postby Adsolution » 23.04.2012, 18:23

metacrix wrote:
d1ea wrote:


Just watched this. Good work! But isn't the iceberg meant to be much taller than the ship?

No, that's the exact size of the iceburg. It's about sixty feet. It probably lost a lot of size since it floated all the way in from Greenland, but it held together since it was infused with hard rubble and such.
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VengenceBot
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Re: Titanic - Lost in the Darkness

Postby VengenceBot » 23.04.2012, 23:49

not a history buff other than who i be.. but its great work.. I think that talent is going to waste!
As far as something I think could be better, maybe have the Cover Pic of "Titanic" be wood and scaffold with little people working on the "sign" that would signify the unsinkable ship !!
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Re: Titanic - Lost in the Darkness

Postby Adsolution » 24.04.2012, 00:23

VengenceBot wrote:I think that talent is going to waste!

It is? I think a game recreation of the famous heartbreaking story of the Titanic is one of the best ways to put talent to good use: it's very challenging to create, requires great detail and artistry, and it could potentially become famous if done right. In short, it can either be done right to critical acclaim, or it could flop. From the talent we have here, I think it has a chance at doing extremely well.

VengenceBot wrote:As far as something I think could be better, maybe have the Cover Pic of "Titanic" be wood and scaffold with little people working on the "sign" that would signify the unsinkable ship !!

This isn't my project, but I think that could make it way too obvious. Even though everybody knows it's coming, it kind of takes away suspense by blatantly saying "THIS SHIP IS UNSINKABLE," when everyone knows it sinks. In cases where the story is far less known and is used less subtly, then something like that would work, but here it just takes away.

Title-wise, in my opinion, it could just be "Lost in the Darkness," without "Titanic." It sort of leaves a brooding mystery as to what "Lost in the Darkness" is. And then when you suddenly realise it's the Titanic, you're flipping immersed. It's a tiny little bit of suspense even within the title to be discovered. I think that's the neat part about retelling an already known story, and it's just my opinion. :)

Perhaps the story would follow a different character? Maybe it follows multiple characters that all meet up in the same place at the end? If you haven't already finalized your script and such, I'm just throwing things out there that maybe you would find interesting.
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VengenceBot
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Re: Titanic - Lost in the Darkness

Postby VengenceBot » 24.04.2012, 01:18

@ Rayman.. well my comments were for the thread creator, and your comments contradict each other so...
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Adsolution
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Re: Titanic - Lost in the Darkness

Postby Adsolution » 24.04.2012, 01:24

VengenceBot wrote:@ Rayman.. well my comments were for the thread creator, and your comments contradict each other so...

Firstly, my name is RayFan, not Rayman. Secondly, how on Earth do my comments contradict each other? I always read through my posts two or three times before I hit submit to make sure they make sense, and nowhere do I contradict myself in the above. I merely gave my opinion on your idea and shared some of my own. Problem?
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TheMagnumman357
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Re: Titanic - Lost in the Darkness

Postby TheMagnumman357 » 24.04.2012, 02:01

RayFan9876 wrote:
VengenceBot wrote:@ Rayman.. well my comments were for the thread creator, and your comments contradict each other so...

Firstly, my name is RayFan, not Rayman. Secondly, how on Earth do my comments contradict each other? I always read through my posts two or three times before I hit submit to make sure they make sense, and nowhere do I contradict myself in the above. I merely gave my opinion on your idea and shared some of my own. Problem?

Yeah, not sure where you had a contradiction ? Also, I don't think it's wasted talent! The Titanic is an amazing story, and shows how we are still human, and that we aren't too big to fail.
"The DAY AFTER" set in an open world Chicago and NY
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http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ


 
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