Forums Gallery LOGIN |REGISTER

Free SDK - Open Map Project

Use this section to show off your CE3 levels


 

User avatar Slymayer
Just getting started
Just getting started
 
Posts: 36
Member since: 18.02.2010, 23:09
Location: Paris
Likes: 0

Re: Free SDK - Open Map Project

Postby Slymayer » 17.06.2012, 01:01

Ultimarage wrote:It really seems like you just want people to do stuff for you with minimal work from yourself.

You sound like an idea guy. :P


I don't have the skills, but I'm bored to see great maps not even shared. It's a big loss for a community. Go on SourceForge, you'll see many people without skills making miracles. I'm not skilled enough to make a great map, but I know the basics, and I'd like to make something cool and there's a community full of great mappers/modders/developers so why not ? :)
User avatar VokusX
Regular Dev
Regular Dev
 
Posts: 523
Member since: 18.08.2011, 15:08
Location: Canada
Likes: 2

Re: Free SDK - Open Map Project

Postby VokusX » 17.06.2012, 02:27

I downloaded the map to start working on it, you forgot to save it as Global Share. :cheesy:
[1:49:53 PM] fedayk1ntr: Join the Dark side
[1:50:04 PM} themodman101: You may have cookies, but we have all the milk.
User avatar Slymayer
Just getting started
Just getting started
 
Posts: 36
Member since: 18.02.2010, 23:09
Location: Paris
Likes: 0

Re: Free SDK - Open Map Project

Postby Slymayer » 17.06.2012, 02:49

Ok ! Well, I'll work on it tomorrow... It's 2:44am in France now... A bit too late to turn on my main computer. I can make a heightmap tomorrow if you want, I know how to use World Machine 2. And if you need some more help... Just ask ! I'll start learning Lua/C++ coding for CE3 during these 3 months (Summer break).
User avatar VokusX
Regular Dev
Regular Dev
 
Posts: 523
Member since: 18.08.2011, 15:08
Location: Canada
Likes: 2

Re: Free SDK - Open Map Project

Postby VokusX » 17.06.2012, 03:04

Go ahead for the heightmap! Also, I started to work on a flowgraph for minor tweaks (FOV, Near FOV, My Remastered NV + TV, Slow-Mo, and so on)

I'll post it up on SVN ASAP.
[1:49:53 PM] fedayk1ntr: Join the Dark side
[1:50:04 PM} themodman101: You may have cookies, but we have all the milk.
User avatar VokusX
Regular Dev
Regular Dev
 
Posts: 523
Member since: 18.08.2011, 15:08
Location: Canada
Likes: 2

Re: Free SDK - Open Map Project

Postby VokusX » 17.06.2012, 03:10

Here is version 1.0 of my Flowgraph (Special Thanks to iSqueezee for the Slow-Mo, and Sharpness). This project is open-source, so here is the flowgraph. (Just make sure to credit the team)
Attachments
VokusX's_CE3_OS_Tweaks.xml
.XML file for Vokus's FG. PLEASE MAKE SURE TO CREDIT US IF YOU ARE PLANNING TO USE IT IN A PROJECT.
(11.72 KiB) Downloaded 34 times
[1:49:53 PM] fedayk1ntr: Join the Dark side
[1:50:04 PM} themodman101: You may have cookies, but we have all the milk.
User avatar freakyone
Just getting started
Just getting started
 
Posts: 9
Member since: 17.02.2012, 21:41
Likes: 0

Re: Free SDK - Open Map Project

Postby freakyone » 17.06.2012, 19:26

I can't open the map... I tried but CryEngine says I'm not permitted to open it and I should contact the owner of it... can you fix that? Please :)
User avatar Slymayer
Just getting started
Just getting started
 
Posts: 36
Member since: 18.02.2010, 23:09
Location: Paris
Likes: 0

Re: Free SDK - Open Map Project

Postby Slymayer » 17.06.2012, 21:01

I'm on it !
User avatar freakyone
Just getting started
Just getting started
 
Posts: 9
Member since: 17.02.2012, 21:41
Likes: 0

Re: Free SDK - Open Map Project

Postby freakyone » 17.06.2012, 21:23

Thanks :)
User avatar Slymayer
Just getting started
Just getting started
 
Posts: 36
Member since: 18.02.2010, 23:09
Location: Paris
Likes: 0

Re: Free SDK - Open Map Project

Postby Slymayer » 17.06.2012, 21:25

It's uploading, I PM you when it's finished. I also added a heightmap, maybe it'll be changed later. Stay tuned.
User avatar VokusX
Regular Dev
Regular Dev
 
Posts: 523
Member since: 18.08.2011, 15:08
Location: Canada
Likes: 2

Re: Free SDK - Open Map Project

Postby VokusX » 17.06.2012, 21:38

Great! I'll start development on it ASAP!
[1:49:53 PM] fedayk1ntr: Join the Dark side
[1:50:04 PM} themodman101: You may have cookies, but we have all the milk.
User avatar Slymayer
Just getting started
Just getting started
 
Posts: 36
Member since: 18.02.2010, 23:09
Location: Paris
Likes: 0

Re: Free SDK - Open Map Project

Postby Slymayer » 17.06.2012, 21:57

There is a huge work to make with textures. Currently we need grass, snow and maybe sand.
User avatar VokusX
Regular Dev
Regular Dev
 
Posts: 523
Member since: 18.08.2011, 15:08
Location: Canada
Likes: 2

Re: Free SDK - Open Map Project

Postby VokusX » 18.06.2012, 03:13

I upped the map, some basic veg. a spawnpoint, fixed the terrain, DOF, my tweaks. Maybe i'll include a full change log for the next release...
[1:49:53 PM] fedayk1ntr: Join the Dark side
[1:50:04 PM} themodman101: You may have cookies, but we have all the milk.