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"The Hangar" environment

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Fortran
Has seen it all
Has seen it all
 
Posts: 6478
Member since: 27.12.2007, 01:50
Location: Nottingham
Likes: 4

Re: "The Hangar" environment

Postby Fortran » 10.02.2012, 04:52

VERY nice piece and the improvements have really polished it off! Great job!
Associate Producer - New World Interactive
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Mr. Kidnapper
Developer
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Posts: 252
Member since: 01.07.2011, 02:08
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Re: "The Hangar" environment

Postby Mr. Kidnapper » 10.02.2012, 05:32

Ooh ooh, do it at 4K res.
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the_grim
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Posts: 9884
Member since: 16.08.2004, 10:46
Location: Finland
Likes: 189

Re: "The Hangar" environment

Postby the_grim » 10.02.2012, 13:56

I'm liking the scene even more than I already did. The lighting especially is very nicely composited! :)
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hostilis
Just getting started
Just getting started
 
Posts: 48
Member since: 19.07.2011, 04:15
Likes: 20

Re: "The Hangar" environment

Postby hostilis » 11.02.2012, 09:43

Wow nice job, I love the materials and lighting of the scene. Can you post some texture breakdown and Wires. We might learn something from this amazing piece :D.
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NanoTurtle
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Posts: 327
Member since: 29.10.2011, 22:11
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Re: "The Hangar" environment

Postby NanoTurtle » 11.02.2012, 10:07

Incredible, Wallpaper +1
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MrDojo
Junior Dev
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Posts: 178
Member since: 03.09.2011, 18:09
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Re: "The Hangar" environment

Postby MrDojo » 12.02.2012, 15:45

looks great! if I would have to nitpick than I would say the trusses look a little "too low poly". But thats just nitpicking. Fantastic work man.
Art is not merely an imitation of the reality of nature, but in truth a metaphysical supplement to the reality of nature, placed alongside thereof for its conquest.
Friedrich Nietzsche
michal.haluza
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Just getting started
 
Posts: 1
Member since: 11.02.2012, 19:22
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Re: "The Hangar" environment

Postby michal.haluza » 12.02.2012, 17:04

Great work! I started learning cryengine 3 sdk to try use it on my architecture school and i have question about how do you get rid off text on screen where is FPS and polygon numbers and others. Thank you in advance
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simcoop
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Posts: 20
Member since: 24.02.2012, 17:44
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Re: "The Hangar" environment

Postby simcoop » 12.03.2012, 22:28

you can set it off with r_displayinfo 0 in console
btw , that work that you made , is amazing ! :o
Image
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DURLI
Not my first Rodeo
Not my first Rodeo
 
Posts: 545
Member since: 21.10.2009, 19:52
Location: Slovakia, EU
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Re: "The Hangar" environment

Postby DURLI » 13.03.2012, 21:12

Very nice indeed. FullHD res, please. :)
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voodoc
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Posts: 59
Member since: 10.12.2011, 04:21
Location: Minneapolis
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Re: "The Hangar" environment

Postby voodoc » 14.03.2012, 22:49

8o

I am really glad this got an update, or I may have never found it! My reaction is similar to most, love the lighting and textures. If I were really nit-picky here...the shadow under some of the paint cans is a little off, almost like they are hovering over the cloth. Its really not a big deal.

Great work! Keep it up,
Ben
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themodman101
Producer
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Posts: 2868
Member since: 26.11.2007, 02:03
Location: USA
Likes: 140

Re: "The Hangar" environment

Postby themodman101 » 16.03.2012, 18:43

Is this Final? or are you still working on refining it?

Cause i want an HD rendered out image if possible, for my desktop backrounds :D
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FrogInvasionGames
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Posts: 4
Member since: 22.08.2011, 20:45
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Re: "The Hangar" environment

Postby FrogInvasionGames » 17.04.2012, 21:29

Cool. Really Cool Man. What took you longer making the plane or the environment?
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MKKOSH
Just getting started
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Posts: 2
Member since: 08.11.2011, 07:27
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Re: "The Hangar" environment

Postby MKKOSH » 18.04.2012, 03:53

It looks realy cool.I love the way you created enough windows to allow the lighting effects to
realy show off the hanger interior.looking forward to seeing a finished level.
keep up the good work X(


 
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