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Paradise Mountain -WIP-

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axeldev
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Member since: 17.12.2011, 08:44
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Paradise Mountain -WIP-

Postby axeldev » 16.04.2012, 06:59

I just used and doing experiment with 3.4 version im focusing for the tod but doesnt mean i dont care for the terrain :) .so okay for now if you say the terrain is bad,i'll focus to the terrain after this tod look stunning
so this is it
2012-04-16_1030.png
Menus_StartMenu_Background02.png
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Tell me if you want it for concept/game's level so you can have it^^

Please comment :happy:
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"As far as assets go, your vegitation is pretty good" -Ryan Schake [Themodman101]
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mr nopro
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Re: Paradise Mountain -WIP-

Postby mr nopro » 16.04.2012, 07:20

You need to focus on making a basic map with proper terrain, textures, vegetation and all that stuff, Then make a TOD. Just to get the basic colors and looks from the map and then tweak the TOD propeties. Now i cant say it looks good right now.
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axeldev
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Member since: 17.12.2011, 08:44
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Re: Paradise Mountain -WIP-

Postby axeldev » 16.04.2012, 07:27

maybe because its too high(screenshot) you you cant see the textures i have added 4 textures.. and for vegetation what you think the best? pine/just grasses?
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"As far as assets go, your vegitation is pretty good" -Ryan Schake [Themodman101]
Lukas-ZA
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Re: Paradise Mountain -WIP-

Postby Lukas-ZA » 16.04.2012, 09:14

Its very hard to see whats really going on. Your terrain is extremely washed out. White.
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axeldev
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Member since: 17.12.2011, 08:44
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Re: Paradise Mountain -WIP-

Postby axeldev » 16.04.2012, 09:21

i think its because the texture are too bright ill fix it
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"As far as assets go, your vegitation is pretty good" -Ryan Schake [Themodman101]
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TheMagnumman357
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Re: Paradise Mountain -WIP-

Postby TheMagnumman357 » 17.04.2012, 20:07

dude, your terrain is white, and you really need to increase your resolution to the max when you take screenshots, it looks very low res. But keep working, you will get better!
"The DAY AFTER" set in an open world Chicago and NY
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