Freakydeakydutch wrote:my best guess would be 2 objects with the same name.
NeoLegends wrote:Try reexporting the tree, maybe there went something wrong in the export.
Carolkarine wrote:Okay, to be honest here (good tree by the way) but for the gun (if you are still working on that) angle the magazine, and add detail. detail is the saving grace. you have a good hitbox there. now you need to detail the thing (also, texturing well can make terrible models look semi-decent. there's still the underlying boxy-ness, but texturing can often reproduce a 3-d look fairly well if done correctly (of course, nothing compares to a perfect model*, but we can't have that, now can we? the polycount would rape our computers)
now for those of you shit-talking him... this is a community forum designed to give numerous designers, modders, coders, and the like access to help. He posted this here for constructive criticism. you gave nothing "constructive" at all.
*my idea of a perfect model is where the lighting and shape of the model combine with basic colors (no actual texture) to create said texture. it's extremely intensive, and I doubt cryengine could support more than one of my "perfect" models. (2-3 million polys, all being lighted in such a small amount of space) maybe it could do more on a computer other than mine... I know my uncle has some workstations set up that are just beasts... but for all intents and purposes the consumer would fail to be able to run it.
RayFan9876 wrote:themodman101 wrote:a diagram/blueprint or reference is absolutely necessary for a good looking model.
No it isn't.