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Tactical Arsenal Mod [Update 2]

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markyzz
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Re: YoupRoy's Weapon mod

Postby markyzz » 22.07.2011, 02:34

blackhorizon wrote:
Youpala wrote:All model i will use aren't by me. They are hacked from GameBanana. I ask permission to creator and i add em in credit ;)

Are you allowed to do that? when I tried to get an MP7 into ce2 my thread was closed.


Hey, I am just new here and I also do that to get a MP7, yeah it's closed maybe there's an other way in.
They say fingers were made before forks, and hands before police batons.
-"markyzzykram"-
madmann135
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Re: YoupRoy's Weapon mod

Postby madmann135 » 22.07.2011, 21:37

May I make a request?
Quad stack magazine, 60 rounds in the magazine and 300 total rounds (5 magazines total). Quad stack magazines are currently being made for AR15/M16 magwells, the AK 47 magwell. All you have to do is bulge out the lower part of the magazine. No one uses said magazine for use in a game and I would like to see it done. Surefire is currently making 60 round and 100 round quad stack magazines for the military and private use, Magpul is going to release a 60rd magazine before years end (according to my research).

An article on the magazines.
Surefire 60rd & 100rd magazine article.
AKhoree
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Re: YoupRoy's Weapon mod

Postby AKhoree » 23.07.2011, 04:57

Hey there, I have a Desert Eagle model I'm working on and am going to be finished soon. Can you use that model to export into sandbox 3? here is a preview:
Image
I would really appreciate it if you could do this for me, since I have no clue at all how to export models to sandbox.
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Youpala
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Re: YoupRoy's Weapon mod

Postby Youpala » 24.07.2011, 20:25

4Mags : Yeah, very nice, ill think about adding em just next to ext mag
4Deagle&MP7 : As soon as your model is detailed and textured, i can add it in the mod


Sorry for no recent update, i wasent on mah pc,
But the mod is realy updated, New weapons (Pistols !), New ammo, etc ...
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mackan4762
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Re: YoupRoy's Weapon mod

Postby mackan4762 » 24.07.2011, 23:45

wondering if you want this when its finished will probley take a littel while but it will get done and i wondering if its possible to animated this one ?

Modeling challenge.jpg
M4
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MadSquirts
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Re: YoupRoy's Weapon mod

Postby MadSquirts » 26.07.2011, 01:44

What kind of render is that m4762? Doesn't look baked.. maybe a new clay material?
Just curious whose animating too? :D
Looks good overall.

~Squirts
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mackan4762
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Re: YoupRoy's Weapon mod

Postby mackan4762 » 26.07.2011, 17:42

nop its not baked that is the highpoly for it and i rendernd it inside zbrush :)
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Youpala
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Re: YoupRoy's Weapon mod

Postby Youpala » 31.07.2011, 04:25

Kalash's & FiveSeven Update


30%


Well, i thinks its time to add credits ... Tomorow ! Okay so i finished implementing some weapon and yes there it is, a video will come soon

This update will add :

AKS47 : The shorter AK47
AK74 : 5.45x39mm version
AK74U : Light version of the AK74 made for CQB
Railed AK47 : Railed ... to attach optics and stuffs
PBS1 : Silencer for all AK's

FiveSeven : Yes :)
Glock 17: Semi Version
Glock 18: Auto (noob) Version
Tokarev: Old russian handgun
IJ-70: Civilian version of the Makarov



Kalash"s & FiveSeven Wip Preview

Last edited by Youpala on 31.07.2011, 09:51, edited 3 times in total.
AKhoree
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Re: YoupRoy's Weapon mod

Postby AKhoree » 31.07.2011, 07:50

Can you pleaseeee post a tut for implementing weapons into Crysis 2 pleasE?
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Geo Piskas
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Re: YoupRoy's Weapon mod

Postby Geo Piskas » 31.07.2011, 11:43

Woah! Amazing! Sounds and models are just awesome! :)
Comedyink
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Re: YoupRoy's Weapon mod

Postby Comedyink » 01.08.2011, 18:20

Y U NO MAKE M4/M16 MOD?!

Good job!
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Youpala
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Re: YoupRoy's Weapon mod

Postby Youpala » 01.08.2011, 22:48

Well, actualy i cant make customs animations so i can't rig any M16, AR15. But ill try to see if i can rig it on Jackal Animation, ill see :)
hairston630
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Re: YoupRoy's Weapon mod

Postby hairston630 » 02.08.2011, 06:12

Great Job Youpala. Is the workflow for adding new weapons difficult? Any references or descriptions on how one might implement a weapon into the game? (please forgive me if you are wanting to keep it secretive until you finish you project).
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Racemate
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Re: YoupRoy's Weapon mod

Postby Racemate » 02.08.2011, 11:45

Youpala wrote:
Kalash's & FiveSeven Update

I'm not an expert in weapons, but seems the recoil is too light, and something wrong with the laser sight (the red cross is not centered, 1:59 min). The rest is fine. Keep it up!
Last edited by Racemate on 02.08.2011, 16:32, edited 1 time in total.
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Youpala
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Re: YoupRoy's Weapon mod

Postby Youpala » 02.08.2011, 14:32

Light recoil is because of the laser, but its too urealistic, ill change that ! I maybe found a solution for animate, but i cant do anything here, im in vacation for 2 weeks.

If some have any detailed and textured models, ill take em (no AR15, already have).

If some could model G36K, G36E, G36C, and MG36, ill give him a huge credit and a huge thanks ;)

I accept any suggestions.

Ill make quick tut as soon as i come back !


 
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