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[download] Fully flyable F-35 fighter jet (Crysis 2 SDK)

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[download] Fully flyable F-35 fighter jet (Crysis 2 SDK)

Postby Adsolution » 10.07.2011, 22:32

I suddenly got the urge to create this thing after watching Transformers: Dark of the Moon, because they had a nifty scene where two of these planes were trying to take down a decepticon. I stayed up all night from 2 AM (when I got home from the movie) to 11 AM working on this, and I think the lack of break was a good thing. :) It's made entirely out of flowgraphs and a few custom particles. Here's a video:




And here's a screenshot of the flowgraph:

Image



DOWNLOAD

EDIT: Download here


To install, place the contents of the ZIP file into your Game directory, and in CryEngine, load the GRP file through Modify -> Load Objects.
Last edited by Adsolution on 22.11.2013, 14:13, edited 4 times in total.
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Re: Fully functional and flyable F-35 fighter jet

Postby Kenturrac » 10.07.2011, 23:00

release pls! after release, we can give feedback! deal? :D
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Re: Fully functional and flyable F-35 fighter jet

Postby Adsolution » 10.07.2011, 23:02

I suppose. :) I'll have it up in the next half hour.
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Re: Fully functional and flyable F-35 fighter jet

Postby Cry-Adam » 10.07.2011, 23:03

Duuuuuuuuuuuuuuude! 8o

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Re: Fully functional and flyable F-35 fighter jet

Postby raiko » 10.07.2011, 23:07

Realy cool! Please relaise!
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Re: Fully functional and flyable F-35 fighter jet

Postby Kenturrac » 10.07.2011, 23:29

because of the buggy download area you should upload it somewhere different than on crymod.
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Re: Fully functional and flyable F-35 fighter jet

Postby Adsolution » 11.07.2011, 00:01

Sure thing. ;)

I'm just improving it a little before I release it.

• Speed now in km/h
• Menus more compact
• Fixed speed at which you break the sound barrier (prev: 400 m/s. Cur: 345 m/s).
Last edited by Adsolution on 11.07.2011, 00:06, edited 1 time in total.
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Re: Fully functional and flyable F-35 fighter jet

Postby aeternus » 11.07.2011, 00:06

Looking forward to test driving this..
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Re: Fully functional and flyable F-35 fighter jet

Postby Architect » 11.07.2011, 00:20

what are the limitations, does it have realistic air resistance, gravity effect, etc. what vehicle is it based on? heli modified with fg's? this is crazy, Chris was working on a aircraftmod for crysis1, he had like 2000 lines of code in lua. but you did this with only fg? wow :love: cant wait to try it out :P
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Re: Fully functional and flyable F-35 fighter jet

Postby Lex4art » 11.07.2011, 00:31

Fast & cool! XD
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Re: Fully functional and flyable F-35 fighter jet

Postby Nurrti » 11.07.2011, 00:33

Architect wrote:what are the limitations, does it have realistic air resistance, gravity effect, etc. what vehicle is it based on? heli modified with fg's? this is crazy, Chris was working on a aircraftmod for crysis1, he had like 2000 lines of code in lua. but you did this with only fg? wow :love: cant wait to try it out :P

No, think something way more simpler.

This is how I think it is done (at least the basic idea)
  • the plane is a destroyable object with health
    -position about 10 m away from a camera entity, and is set to rotate itself to align with the camera direction
  • either action impulse or movement node moves the plane forward, to the direction of camera
    (vec3 nodes, pretty simple calculation)
I've created a custom flymode for Crysis (1) and it worked like that, without the plane ofc.

E: Typos


Really nice work!
Last edited by Nurrti on 11.07.2011, 00:41, edited 1 time in total.
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Re: Fully functional and flyable F-35 fighter jet

Postby hassanayoub85 » 11.07.2011, 00:35

Amazing work
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Re: Fully functional and flyable F-35 fighter jet

Postby Adsolution » 11.07.2011, 00:51

Nurrti wrote:
Architect wrote:what are the limitations, does it have realistic air resistance, gravity effect, etc. what vehicle is it based on? heli modified with fg's? this is crazy, Chris was working on a aircraftmod for crysis1, he had like 2000 lines of code in lua. but you did this with only fg? wow :love: cant wait to try it out :P

No, think something way more simpler.

This is how I think it is done (at least the basic idea)
  • the plane is a destroyable object with health
    -position about 10 m away from a camera entity, and is set to rotate itself to align with the camera direction
  • either action impulse or movement node moves the plane forward, to the direction of camera
    (vec3 nodes, pretty simple calculation)
I've created a custom flymode for Crysis (1) and it worked like that, without the plane ofc.

E: Typos


Really nice work!

Basically that, with the Movement:MoveEntity Nodes, but a plane doesn't work as a destroyableobject. You can see how I did the rest when I upload it, which will be today. Although it's much more in-depth such as using float interpols to create an acceleration effect for every touch of movement and such.


Architect wrote:what are the limitations, does it have realistic air resistance, gravity effect, etc. what vehicle is it based on? heli modified with fg's? this is crazy, Chris was working on a aircraftmod for crysis1, he had like 2000 lines of code in lua. but you did this with only fg? wow :love: cant wait to try it out :P


I'm implementing a gravity effect right now. Good catch. :) Air resistance though is a tricky piece of work that I'm not getting into right now.
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Re: Fully functional and flyable F-35 fighter jet

Postby Benji385 » 11.07.2011, 01:04

NICE!

Really am looking forward to your future work :D

Oh and BTW will you be releasing this for the Cry engine 3 indie?
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Re: Fully functional and flyable F-35 fighter jet

Postby XaldiN-76 » 11.07.2011, 01:09

Very nice, keep up the good work ;)


 
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