Forums Gallery Downloads LOGIN |REGISTER

M18 Smoke Grenade

Use this section to show off your CE3 assets


 

User avatar
Geo Piskas
Producer
Producer
 
Posts: 2735
Member since: 15.02.2008, 14:13
Location: Greece
Likes: 5

M18 Smoke Grenade

Postby Geo Piskas » 04.08.2011, 19:09

Hello guys!

I present you my latest model, the one I am working on right now.
Currently it's high poly, and I may make it low poly later. The model is complete and texturing is in process!

Any feedback is greatly appreciated.
Image
(Older render below)
Image
User avatar
Youpala
Junior Dev
Junior Dev
 
Posts: 119
Member since: 30.06.2009, 20:21
Location: France
Likes: 0

Re: [WIP] Smoke Grenade

Postby Youpala » 04.08.2011, 19:29

Nice work, simple and deatailed, waiting for textures ! :)
User avatar
Geo Piskas
Producer
Producer
 
Posts: 2735
Member since: 15.02.2008, 14:13
Location: Greece
Likes: 5

Re: [WIP] Smoke Grenade

Postby Geo Piskas » 04.08.2011, 20:50

Thanks!
Here is a wireframe shot!
gg3.jpg
The Ebb
Developer
Developer
 
Posts: 219
Member since: 29.06.2011, 21:46
Location: Eugene, OR
Likes: 4

Re: [WIP] Smoke Grenade

Postby The Ebb » 04.08.2011, 20:54

Nice clean lines, beautifully done.
BuLL
Producer
Producer
 
Posts: 1019
Member since: 18.01.2008, 00:21
Location: N.Lincolnshire
Likes: 1

Re: [WIP] Smoke Grenade

Postby BuLL » 04.08.2011, 23:18

Couple of pointers.
Attachments
Smoke.jpg
User avatar
Cry-Kane
Community Rep
Community Rep
 
Posts: 1225
Member since: 14.12.2009, 17:10
Location: Cheshire, UK
Likes: 71

Re: [WIP] Smoke Grenade

Postby Cry-Kane » 05.08.2011, 01:24

Geo Piskas wrote:Currently it's high poly, and I may make it low poly later. The model is complete and texturing is in process!


Hmmm, Seems an odd workflow!

My approach would be HP (If necessary), Create Low Poly, Unwrap Low Poly. Bake whatever you like from HP then texture.

How can you be in texturing process if you have no Low poly with UV's

OH GOD YOUR NOT POLYPAINTING ARE YOU! THE HORROR!

(This all of course assumes this is for games enginez!)
Image

No support via PM, please use the forums
User avatar
Geo Piskas
Producer
Producer
 
Posts: 2735
Member since: 15.02.2008, 14:13
Location: Greece
Likes: 5

Re: [WIP] Smoke Grenade

Postby Geo Piskas » 05.08.2011, 09:52

I just want both a high poly finished model and a low poly finished too! :)

And no I am not polypainting!
User avatar
Lupus
Junior Dev
Junior Dev
 
Posts: 139
Member since: 01.08.2011, 11:51
Likes: 11

Re: [WIP] Smoke Grenade

Postby Lupus » 05.08.2011, 22:47

My question is,when and if imported into SP,would it blind the ai or only the player?
User avatar
Youpala
Junior Dev
Junior Dev
 
Posts: 119
Member since: 30.06.2009, 20:21
Location: France
Likes: 0

Re: [WIP] Smoke Grenade

Postby Youpala » 06.08.2011, 00:49

Some lua code have to be writed for AI dont see through the smoke :/
User avatar
CryStalker
Producer
Producer
 
Posts: 1307
Member since: 02.07.2011, 17:02
Location: HQ
Likes: 80

Re: [WIP] Smoke Grenade

Postby CryStalker » 06.08.2011, 23:35

Youpala wrote:Some lua code have to be writed for AI dont see through the smoke :/


They arent for nothing the heads here :P id expect this from these guys:

High quality standards, as they work with Ce3
They are the mod's of Crymod, so, id expect them to drop my jaw
and, the best support after the mods released C:
Image
Sometimes the small stuff does matter

Lavizh wrote:This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
User avatar
JMLfin
Not my first Rodeo
Not my first Rodeo
 
Posts: 529
Member since: 06.06.2010, 22:27
Location: Turku, Finland
Likes: 2

Re: [WIP] Smoke Grenade

Postby JMLfin » 06.08.2011, 23:42

There are smoke grenades in Crysis 2, isn't there? They're not used in the game but after some testing I noticed that the AI actually can't see through the smoke. :)
User avatar
Youpala
Junior Dev
Junior Dev
 
Posts: 119
Member since: 30.06.2009, 20:21
Location: France
Likes: 0

Re: [WIP] Smoke Grenade

Postby Youpala » 07.08.2011, 19:43

So its perfect ! Now, just need textures (Low poly) and rig !
User avatar
Geo Piskas
Producer
Producer
 
Posts: 2735
Member since: 15.02.2008, 14:13
Location: Greece
Likes: 5

Re: [WIP] Smoke Grenade

Postby Geo Piskas » 07.08.2011, 21:34

I am working on the UVs right now... Been messing up with it for a couple hours, it's a pain in the arse!

Does anyone has any good UV unwrapping programs that would help make this process easier and faster next time I try to unwrap a high poly model like that?

Progress so far:
fsd.jpg
User avatar
Lupus
Junior Dev
Junior Dev
 
Posts: 139
Member since: 01.08.2011, 11:51
Likes: 11

Re: [WIP] Smoke Grenade

Postby Lupus » 07.08.2011, 21:40

JMLfin wrote:There are smoke grenades in Crysis 2, isn't there? They're not used in the game but after some testing I noticed that the AI actually can't see through the smoke. :)


Well,if I check the weapon files,I only find flashbang and frag nade files...So what the EXACT name of the smoke grenade xml file?
I would like to check this out,too :)
User avatar
JMLfin
Not my first Rodeo
Not my first Rodeo
 
Posts: 529
Member since: 06.06.2010, 22:27
Location: Turku, Finland
Likes: 2

Re: [WIP] Smoke Grenade

Postby JMLfin » 07.08.2011, 21:44

I don't know about the xml file but in the editor you can find it from "Entity>Items>SmokeGrenades".


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community