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Talvipakkanen
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Zip-line

Postby Talvipakkanen » 25.11.2011, 17:58

Yep, finally :D  (new model here). Project page here.

zipline_cage_20111125a.jpg

Will have the cage and engine hut/assembly. At first for the player, but maybe AI can use it too.

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Last edited by Talvipakkanen on 20.06.2013, 12:46, edited 10 times in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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Re: Zipline

Postby Tracer » 25.11.2011, 19:47

I can see some good uses for that..


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Talvipakkanen
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Re: Zip-line - w.i.p

Postby Talvipakkanen » 26.11.2011, 23:07

Texturing in progress...
zipline_cage_20111126c.jpg
zipline_cage_20111126b.jpg
zipline_cage_20111126a.jpg

So far diffuse and normal maps. Unsure if i bother making specular maps  :rolleyes:
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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Postby The Vulture » 27.11.2011, 03:50

You don't have to, use the diffuse as your spec map.

And for such a small object I think it would be ok to add a detail bump map. Would do wonders for the texture.
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Re: Zip-line - w.i.p

Postby Talvipakkanen » 27.11.2011, 19:45

Ok, i'll take a look with diffuse as specular :)

I thought about detail maps, but normal maps already bring in lot of detail except for the wood, and i try to keep texture count in minimum..
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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Postby The Vulture » 28.11.2011, 01:43

You can use Crytek's detail bump map for the wood - textures/detail/detail_wood_ddn.dds.

Made a comparison so you can tell the difference by just adding one, it's huge imo. I made it stronger for demonstration purposes. Detail tiling U/V set to 10, and the Detail bump scale is set to 2. Go wild. :cheesy:

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Re: Zip-line - w.i.p

Postby ultranew_b » 28.11.2011, 06:41

Coolio!
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Talvipakkanen
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Re: Zip-line - w.i.p

Postby Talvipakkanen » 28.11.2011, 10:23

Wood material for now... i prefer having details in normal map in this case. Might recreate the texture with rougher surface later. And with separate detail texture the screw heads would be affected too.
Frame000000.jpg

BTW, all textures are free/community stuff with modifications. Asset will be usable also in FreeSDK  :)
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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Re: Zip-line - w.i.p

Postby Talvipakkanen » 30.12.2011, 21:05

New tools, new model and almost new year  :D

zipline-20111230a.jpg

Had to start this all over with CryBlend  ;)

Materials need still slight adjustments..
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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Re: Zip-line - w.i.p

Postby F37 » 30.12.2011, 21:16

It looks really good.

If you mastered the rope entity in Crysis, please put it in a map :cheesy:
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Re: Zip-line - w.i.p

Postby andrey_filantrop » 30.12.2011, 21:28

Cool thingie, but i can see: smoothing groups of vertical side beams and the texture make them look like wood. I loved 27.11.2011, 00:07 shot thin beams much better - exactly metallic things ! :)
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Talvipakkanen
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Re: Zip-line - w.i.p

Postby Talvipakkanen » 30.12.2011, 22:02

Yep, specular and glossiness were somewhat unadjusted. New pics with altered settings and ToD..

Rope should be usable at least as a straight/rigid line, but i doubt it will be usable with actual physics. Idea how this will work is to set the "slider" to move between tagpoints at both ends of cable/rope, and use constraint for attaching cage to the slider, which allows cage to sway and detach if hit by explosive ammo.

zipline-20111230b.jpg

zipline-20111230c.jpg

zipline-20111231a.jpg

Thanks for the comments :happy:
Last edited by Talvipakkanen on 21.03.2012, 12:51, edited 2 times in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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Talvipakkanen
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Re: Zip-line - w.i.p

Postby Talvipakkanen » 31.12.2011, 18:12

Some work with joints.

zipline-20111231b.jpg
Last edited by Talvipakkanen on 31.12.2011, 20:52, edited 1 time in total.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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Re: Zip-line - w.i.p

Postby ultranew_b » 31.12.2011, 18:13

Cool stuff man !

:D
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Talvipakkanen
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Re: Zip-line - w.i.p

Postby Talvipakkanen » 05.01.2012, 22:28

Engine platform in progress; lacks some details and fittings. Texturing on the case is just preliminary, it will be painted and with different bump map..

engine-20120105a.jpg
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -


 
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