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Agion
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Rocks

Postby Agion » 20.01.2012, 17:42

I've created a few rocks using blender, what do you think?
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rocks.JPG
Last edited by Agion on 25.01.2012, 22:30, edited 2 times in total.
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Lavizh
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Re: Rocks

Postby Lavizh » 20.01.2012, 18:17

Is there shadow issues with your rocks? on the left there? Also the texture looks a bit blurry?
 
 
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themodman101
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Re: Rocks

Postby themodman101 » 20.01.2012, 18:21

Good start with just blender, Try shifting the lighting To one side. Usually Mid day is the worst TOD time to shocase assets, it makes it hard to see the details and Silloutte of the object making it seem kind of blobby with no detail...

As far as the texture goes, try tiling it. See if you can get something more detailed.. Whats the resolution of your texture? and do you have a normal map, and detail map applied?

I have to admire your spunk! Rock modeling is very tough to get right, and without Zbrush or mudbox it will be a great challenge. But your off to a good start. :D
Agion
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Re: Rocks

Postby Agion » 20.01.2012, 18:48

My texture map is 2115 x 1494 px.
I have set the time of the day to an other time:
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rocks.JPG
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themodman101
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Re: Rocks

Postby themodman101 » 20.01.2012, 19:04

Oh yikes!

If you can, keep the Textures Square.. as in 2048x2048, or 1024x1024 pixels.. This is to save precious memory, and images that are Binary load a good deal faster.
The lighting now complements your model better.

I have a suggestion:

Download Xnormal: http://www.xnormal.net/Downloads.aspx

And set your large rock model as the HP and the LP.. and try baking the normals for it, and adding them to the Detail map for your rocks.

My skype is themodman101, if you need help im almost always on :D
Agion
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Re: Rocks

Postby Agion » 20.01.2012, 19:28

Thanks, I will see what I can improve...
Here are some of my rock models:
http://www.mediafire.com/?4pr9uhrprgazdne

What do you think?
Agion
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Re: Rocks

Postby Agion » 21.01.2012, 14:29

I now have 9 rocks, any suggestions?
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rocks.JPG
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Talvipakkanen
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Re: Rocks

Postby Talvipakkanen » 21.01.2012, 15:24

Yes, make more  ;)

Some cliff-size models are usable too. Having a human model in the scenes would help visualize the scale of the rocks.
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Agion
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Re: Rocks

Postby Agion » 21.01.2012, 16:10

Here is the image again, with the human model (attachment).
Do you have a picture of a cliff-size rock?
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rocks.JPG
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Talvipakkanen
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Re: Rocks

Postby Talvipakkanen » 21.01.2012, 16:16

Unfortunately i haven't pictures about cliffs, but they are easy to find by searching the net.

Thanks for the new image  :)
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
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Agion
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Re: Rocks

Postby Agion » 21.01.2012, 16:18

Do you mean something like this:
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granite_cliff.jpg
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Talvipakkanen
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Re: Rocks

Postby Talvipakkanen » 21.01.2012, 16:20

Yep, but smaller ones too like in Crysis and Crysis 2.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
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Agion
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Re: Rocks

Postby Agion » 21.01.2012, 17:51

I've made this cliff very fast, but do you mean something like this one?
Sorry for my bad English...
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cliff.JPG
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Talvipakkanen
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Re: Rocks

Postby Talvipakkanen » 21.01.2012, 18:01

Yes, cliff looks quite good overall and in size...

...and your english is fine too  :))
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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Agion
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Re: Rocks

Postby Agion » 21.01.2012, 18:02

Thanks, I will make some more cliffs and rocks and then I will release them.


 
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