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Rocks

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User avatar chicken
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Re: Rocks

Postby chicken » 22.01.2012, 17:10

make seamless textures is not so hard :)

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User avatar Lavizh
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Re: Rocks

Postby Lavizh » 22.01.2012, 17:13

As chicken said, making seamless textures is pretty easy. Only takes a few minutes.
 
 
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Re: Rocks

Postby Agion » 22.01.2012, 17:19

Can I also make seamless textures in Paint.NET? Because Photoshop costs a lot...
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Re: Rocks

Postby Lavizh » 22.01.2012, 17:46

Go check if it has an Offset and Clone functions.
 
 
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Re: Rocks

Postby Agion » 22.01.2012, 17:49

Yes it has an offset plugin.
These are the cliffs with the new textures:
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cliff.JPG
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Re: Rocks

Postby Lavizh » 22.01.2012, 17:57

You may want to sculpt the edges and lines a bit better?
 
 
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Re: Rocks

Postby Agion » 22.01.2012, 18:35

Thanks, it looks much better, after sculpting the cliff:
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The old and the new cliff
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Re: Rocks

Postby themodman101 » 22.01.2012, 19:48

Inturesting, you still have some rather odd shading.. What does blender have for assigning smoothing groups? because this seams to be a smoothing error.

Other than that its certainly improving mate :)
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Re: Rocks

Postby Talvipakkanen » 22.01.2012, 20:47

In Blender smooth shading can be assigned for each face/polygon, but i cannot say how it compares to Max's smoothing groups.
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Re: Rocks

Postby Agion » 22.01.2012, 21:37

I've used Google Sketchup this time to sculp the edges, what do you think?
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Re: Rocks

Postby themodman101 » 22.01.2012, 23:06

Hmm, still have some odd Shading triangles. :/
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Re: Rocks

Postby Lavizh » 22.01.2012, 23:18

Shaping and sculpting rocks of great detail requires alot of work and dedication. I would recommend searching Google Images of cave rocks and similar. Get some references from mother nature.
 
 
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Re: Rocks

Postby themodman101 » 22.01.2012, 23:33

yes indeed! that's a good thing to do, nothings better than sampling the real thing! and if that doesn't work.. at least try sketching some basic rock shapes :) that can help with realism.. Of course the tools you use are important too.. have you tried a Zbrush or mudbox trial?
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Re: Rocks

Postby the_grim » 23.01.2012, 10:29

The left-side cliff looks good, but the right-side one still has some dodgy shading (hard edges) on some of the polygons. The texture is looking a lot improved in the new versions. :)
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Re: Rocks

Postby Agion » 23.01.2012, 16:04

I've practiced a lot with texturing and I have created the cliff again, from the beginning, this is the result, I think the textures are now much better:
The black faces are just shadows.
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cliff.JPG