Forums Gallery Downloads LOGIN |REGISTER

Rocks

Use this section to show off your CE3 assets


 

chicken
Producer
Producer
 
Posts: 1473
Member since: 17.06.2011, 10:49
Location: Germany
Likes: 7

Re: Rocks

Postby chicken » 22.01.2012, 17:10

make seamless textures is not so hard :)

Intel Core i5-2500K
ASRock P67 Pro3
8 GB DDR3-1333
GTX560 2GB
Win7 x64
User avatar
Lavizh
News Posters
News Posters
 
Posts: 12077
Member since: 04.12.2007, 03:23
Location: Hamar, Norway
Likes: 750

Re: Rocks

Postby Lavizh » 22.01.2012, 17:13

As chicken said, making seamless textures is pretty easy. Only takes a few minutes.
 
 
Image
Agion
Just getting started
Just getting started
 
Posts: 64
Member since: 02.01.2012, 09:53
Likes: 0

Re: Rocks

Postby Agion » 22.01.2012, 17:19

Can I also make seamless textures in Paint.NET? Because Photoshop costs a lot...
User avatar
Lavizh
News Posters
News Posters
 
Posts: 12077
Member since: 04.12.2007, 03:23
Location: Hamar, Norway
Likes: 750

Re: Rocks

Postby Lavizh » 22.01.2012, 17:46

Go check if it has an Offset and Clone functions.
 
 
Image
Agion
Just getting started
Just getting started
 
Posts: 64
Member since: 02.01.2012, 09:53
Likes: 0

Re: Rocks

Postby Agion » 22.01.2012, 17:49

Yes it has an offset plugin.
These are the cliffs with the new textures:
Attachments
cliff.JPG
User avatar
Lavizh
News Posters
News Posters
 
Posts: 12077
Member since: 04.12.2007, 03:23
Location: Hamar, Norway
Likes: 750

Re: Rocks

Postby Lavizh » 22.01.2012, 17:57

You may want to sculpt the edges and lines a bit better?
 
 
Image
Agion
Just getting started
Just getting started
 
Posts: 64
Member since: 02.01.2012, 09:53
Likes: 0

Re: Rocks

Postby Agion » 22.01.2012, 18:35

Thanks, it looks much better, after sculpting the cliff:
Attachments
cliff.JPG
The old and the new cliff
User avatar
themodman101
Producer
Producer
 
Posts: 2868
Member since: 26.11.2007, 02:03
Location: USA
Likes: 140

Re: Rocks

Postby themodman101 » 22.01.2012, 19:48

Inturesting, you still have some rather odd shading.. What does blender have for assigning smoothing groups? because this seams to be a smoothing error.

Other than that its certainly improving mate :)
User avatar
Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 7

Re: Rocks

Postby Talvipakkanen » 22.01.2012, 20:47

In Blender smooth shading can be assigned for each face/polygon, but i cannot say how it compares to Max's smoothing groups.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
Agion
Just getting started
Just getting started
 
Posts: 64
Member since: 02.01.2012, 09:53
Likes: 0

Re: Rocks

Postby Agion » 22.01.2012, 21:37

I've used Google Sketchup this time to sculp the edges, what do you think?
Attachments
cliff.JPG
User avatar
themodman101
Producer
Producer
 
Posts: 2868
Member since: 26.11.2007, 02:03
Location: USA
Likes: 140

Re: Rocks

Postby themodman101 » 22.01.2012, 23:06

Hmm, still have some odd Shading triangles. :/
User avatar
Lavizh
News Posters
News Posters
 
Posts: 12077
Member since: 04.12.2007, 03:23
Location: Hamar, Norway
Likes: 750

Re: Rocks

Postby Lavizh » 22.01.2012, 23:18

Shaping and sculpting rocks of great detail requires alot of work and dedication. I would recommend searching Google Images of cave rocks and similar. Get some references from mother nature.
 
 
Image
User avatar
themodman101
Producer
Producer
 
Posts: 2868
Member since: 26.11.2007, 02:03
Location: USA
Likes: 140

Re: Rocks

Postby themodman101 » 22.01.2012, 23:33

yes indeed! that's a good thing to do, nothings better than sampling the real thing! and if that doesn't work.. at least try sketching some basic rock shapes :) that can help with realism.. Of course the tools you use are important too.. have you tried a Zbrush or mudbox trial?
User avatar
the_grim
Superstar Dolphin
Superstar Dolphin
 
Posts: 9884
Member since: 16.08.2004, 10:46
Location: Finland
Likes: 189

Re: Rocks

Postby the_grim » 23.01.2012, 10:29

The left-side cliff looks good, but the right-side one still has some dodgy shading (hard edges) on some of the polygons. The texture is looking a lot improved in the new versions. :)
Agion
Just getting started
Just getting started
 
Posts: 64
Member since: 02.01.2012, 09:53
Likes: 0

Re: Rocks

Postby Agion » 23.01.2012, 16:04

I've practiced a lot with texturing and I have created the cliff again, from the beginning, this is the result, I think the textures are now much better:
The black faces are just shadows.
Attachments
cliff.JPG


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community