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My Stuff [Detail map magic]

Use this section to show off your CE3 assets


 

USSR_GRAND
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Re: My Stuff [92FS and ce3]

Postby USSR_GRAND » 30.03.2012, 21:14

JustNameless wrote:It's the animations system made for Crysis 2. It is really complicated and innecessary wierd, but I assume this is so that the same animation can be assigned to any character model...


Yeah well this guy knows a couple of tricks...



IMO, I think that this is REAL modding...
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Nevil112
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Re: My Stuff [92FS and ce3]

Postby Nevil112 » 30.03.2012, 22:16

USSR_GRAND, i make weapons for C2. It's not hard! But I do not have the normal models of weapons(((
USSR_GRAND
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Re: My Stuff [92FS and ce3]

Postby USSR_GRAND » 30.03.2012, 23:23

Nevil112 wrote:USSR_GRAND, i make weapons for C2. It's not hard! But I do not have the normal models of weapons(((


:happy: Yeah your M16A4 is my favorite weapon... If you released it without the normals I still would be happy...

:unsure: I dont know what normals are... But i assume it has something to do with the texture!
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JustNameless
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Re: My Stuff [92FS and ce3]

Postby JustNameless » 31.03.2012, 01:53

USSR_GRAND wrote:
Nevil112 wrote:USSR_GRAND, i make weapons for C2. It's not hard! But I do not have the normal models of weapons(((


:happy: Yeah your M16A4 is my favorite weapon... If you released it without the normals I still would be happy...

:unsure: I dont know what normals are... But i assume it has something to do with the texture!

He means he does not have any good models to work on.
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Nevil112
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Re: My Stuff [92FS and ce3]

Postby Nevil112 » 31.03.2012, 07:51

Yes! I used to work with good models.
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Nevil112
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Re: My Stuff [92FS and ce3]

Postby Nevil112 » 31.03.2012, 08:28

My result
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DevilDante
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Re: My Stuff [92FS and ce3]

Postby DevilDante » 31.03.2012, 15:24

USSR_GRAND wrote:
JustNameless wrote:It's the animations system made for Crysis 2. It is really complicated and innecessary wierd, but I assume this is so that the same animation can be assigned to any character model...


Yeah well this guy knows a couple of tricks...



IMO, I think that this is REAL modding...


Sorry for the OT, Olly, but this video really deserve a plause.. freaking awesome ...
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wootwoots
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Re: My Stuff [92FS and ce3]

Postby wootwoots » 31.03.2012, 15:44

Nevil112 wrote:My result
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! how do you have the nanosuit2 model in max ? you have exported the model from the mod sdk as a obj ? and imported it on the player skeleton ?
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Olli.
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Re: My Stuff [92FS and ce3]

Postby Olli. » 31.03.2012, 17:12

could you guys make a seperate thread for this? theres almost a full page of off topic in this thread already
http://www.TriangulateMesh.com
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JustNameless
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Re: My Stuff [92FS and ce3]

Postby JustNameless » 01.04.2012, 00:01

Is the rope for your gun really broken? Would be a shame if it is...
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Olli.
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Re: My Stuff [92FS and ce3]

Postby Olli. » 01.04.2012, 00:10

i just failed to get the rig working in ce3... really the documentation couldnt be less clear, and the official documentation contradicts itself in a few places which does nothing but add to the confusion. Really im not even sure if engine based rope physics even work in first person, since they're designed for 3rd person characters.
Besides i've got better things to do than spend days making sense of half-arsed documentation to no avail.
http://www.TriangulateMesh.com
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JustNameless
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Re: My Stuff [92FS and ce3]

Postby JustNameless » 01.04.2012, 00:51

Olli. wrote:i just failed to get the rig working in ce3... really the documentation couldnt be less clear, and the official documentation contradicts itself in a few places which does nothing but add to the confusion. Really im not even sure if engine based rope physics even work in first person, since they're designed for 3rd person characters.
Besides i've got better things to do than spend days making sense of half-arsed documentation to no avail.

There are first person ropes in Warface, so I guess it is possible within the engine.
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Olli.
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Re: My Stuff [92FS and ce3]

Postby Olli. » 01.04.2012, 00:58

yeah so i would think since both 1st and 3rd person animations essentially function the same so i dont know why it wouldnt work.

im sure its possible to do it if you just know how.
http://www.TriangulateMesh.com
(10:36:53 PM) puppy: crymono?
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Maximum-Dev
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Re: My Stuff [92FS and ce3]

Postby Maximum-Dev » 01.04.2012, 11:48

If you want to be successful, then follow these rules :

1. Whatever u r making, make it faster.
2. whatever it is, let it be for free sdk.
3. whatever is for free sdk, put the download link for public.
4. Cheers mate :)
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Lavizh
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Re: My Stuff [92FS and ce3]

Postby Lavizh » 01.04.2012, 12:09

Maximum-Dev wrote:If you want to be successful, then follow these rules :

1. Whatever u r making, make it faster.
2. whatever it is, let it be for free sdk.
3. whatever is for free sdk, put the download link for public.
4. Cheers mate :)

1. It's done when it's done.
2. Most likely he will export it to CGF so it's usable either way.
3. If HE wants it to be free, he'll make it public.

Can't rush quality, it's done when it's finished ;-)
 
 
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