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Cry VFX Scenes

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Gizmosan
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Cry VFX Scenes

Postby Gizmosan » 05.11.2013, 07:49

This is my first thread :) I wanted to share some of the scenes I have been working on in my spare time. At work I use Unity for VFX, been learning the Cryengine particle system on the side. Trying to the same level of quality as the Crytek VFX Artists.

Scene 1 - Crashed Helicopter
This scene is just using the sdk assets, combined with my fx & lighting pass
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Video
Freelance VFX Artist | 3dwaabi.com
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ARES720
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Re: Cry VFX Scenes

Postby ARES720 » 05.11.2013, 09:03

Hmm... Not Bad!
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My portfolio in rework now
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DieByZer0
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Re: Cry VFX Scenes

Postby DieByZer0 » 05.11.2013, 12:53

When u say SDK assets, Are the textures at least for the FX yours?
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Gizmosan
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Re: Cry VFX Scenes

Postby Gizmosan » 05.11.2013, 16:27

@DieByZer0 yeah i made a few different sprite texture sheets in Maya. The meshes are in the sdk. been looking to see how they did the fires in Ryse and crysis 3, and trying to see if I can replicate their look.
Cry-Caleb
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Re: Cry VFX Scenes

Postby Cry-Caleb » 07.11.2013, 10:43

Looks pretty good, a bit of hard intersection going on with the geom. Soft particles only go so far....

P.S. All the fire in ryse was simmed via fumefx, c3 was mainly stock footage afaik.
JBJHJM
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Re: Cry VFX Scenes

Postby JBJHJM » 10.11.2013, 02:06

Sweet I like those fires. Will need to go through that process by myself soon...
Gizmosan
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Re: Cry VFX Scenes

Postby Gizmosan » 16.11.2013, 19:23

Started another scene last week, its inspired by the Star Citizen hornet video. Thought i'd have a hornet drifting in space, and then a laser blowing it up! Not sure how i'm going to do a cutscene, need to do more learning on that.

Still very work-in-progress
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Gizmosan
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Re: Cry VFX Scenes

Postby Gizmosan » 20.11.2013, 08:59

progress continues on wing commander inspired space battle scene

Image

finally got trails working and on collision spawn secondary particle system explosion. I found the TCS Condordia, lower left ship model on a wing commander fan site, http://www.wcnews.com/ updated it to work in cryengine.

I modeled the kilrathi DreadNought & Hornet. Crits and suggestions always welcome!
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DieByZer0
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Re: Cry VFX Scenes

Postby DieByZer0 » 20.11.2013, 10:42

In showing FX it's always best to show motion rather than stills.

Now my input on your FX. The explosion looks kinda nice, The trails and projectiles / debris though don't look so good. The debris lack glow while the smoke trail hm not much i can say about it because i can't rly describe it.

But good work keep it up.
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Gizmosan
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Re: Cry VFX Scenes

Postby Gizmosan » 21.11.2013, 04:37

@DieByZer0 yeah, I agree with you, about seeing things in motion, when i'm ready and happy, I'll be posting a video, Its just not there yet ;(

I took at look at your VFX site, some really nice stuff on there!
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DieByZer0
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Re: Cry VFX Scenes

Postby DieByZer0 » 21.11.2013, 04:38

Thanks mate.
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