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My first gun modeled with 3dsmax

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ceylonfarmer
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My first gun modeled with 3dsmax

Postby ceylonfarmer » 09.06.2012, 03:57

Hello guys,
This is my first successful weapon modeled on 3dsmax.This gun is created for my mod called "Avatar" the mod is for crysis 2.But it still need detail my friend -Efekt who is also a 3d artist said it needs detail.Below is a wip screen shot :)

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USSR_GRAND
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Re: My first gun modeled with 3dsmax

Postby USSR_GRAND » 09.06.2012, 04:43

I see so much potential!
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ceylonfarmer
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Re: My first gun modeled with 3dsmax

Postby ceylonfarmer » 09.06.2012, 05:43

Comment removed
Last edited by ceylonfarmer on 15.06.2012, 11:55, edited 1 time in total.
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Olli.
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Re: My first gun modeled with 3dsmax

Postby Olli. » 14.06.2012, 18:45

well, atleast theres nowhere to go but up.
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Ilsamir Lord
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Re: My first gun modeled with 3dsmax

Postby Ilsamir Lord » 15.06.2012, 03:05

Olli. wrote:well, atleast theres nowhere to go but up.

Yes, and your comments could hardly go anywhere but up, either. Maybe your next one will be just useless, rather than snide and useless :happy:

ceylonfarmer - Is this based on a real weapon? If so, I suggest finding as many reference photographs/drawings as you can. Modelling is a lot like drawing in that you need to be observant. This is good for a first model :) . The next thing to do would be to get all the necessary parts of the weapon into their correct proportions. At the moment, the butt looks a bit too big and blocky.
Last edited by Ilsamir Lord on 15.06.2012, 06:56, edited 1 time in total.
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Adsolution
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Re: My first gun modeled with 3dsmax

Postby Adsolution » 15.06.2012, 04:34

Olli. wrote:well, atleast theres nowhere to go but up.

That's my kind of humour, so I laughed, but it was seriously out of line.


ceylonfarmer wrote:Hello guys,
This is my first successful weapon modeled on 3dsmax.This gun is created for my mod called "Avatar" the mod is for crysis 2.But it still need detail my friend -Efekt who is also a 3d artist said it needs detail.Below is a wip screen shot :)

Image

It looks good for your first time, much better than I did my first time. You said you're still adding detail, are you going to add screws/ridges for a high poly model, or keep it low poly?

I would probably suggest rounding a few edges to begin with. Otherwise, what Ilsamir Lord said.
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Re: My first gun modeled with 3dsmax

Postby Skurcey » 15.06.2012, 06:49

looks like a very uncomfortable gun :(
Search on google image before, and try to know at least a bit what you ll want to do.
Not adding some part there and there
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Olli.
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Re: My first gun modeled with 3dsmax

Postby Olli. » 15.06.2012, 11:16

USSR_GRAND wrote:I see so much potential!


my comment was rude but his was not?
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ceylonfarmer
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Re: My first gun modeled with 3dsmax

Postby ceylonfarmer » 15.06.2012, 11:52

well i removed the comment :)).
To RayFan9876 :I am not gonna use this weapon for my mod its high poly. i am gonna create a low poly weapon and use uv mapping :)
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General Kaboom
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Re: My first gun modeled with 3dsmax

Postby General Kaboom » 15.06.2012, 12:03

Skurcey wrote:looks like a very uncomfortable gun :(
Search on google image before, and try to know at least a bit what you ll want to do.
Not adding some part there and there


Well, I don't think that a beginner with 8 posts is allowed to be that selective.
First: I respect your opinion but he sad it's w.i.p.
Second: I don't think he wanted to do a gun with googe-images as reference.
So be nice and don't speak against everyone here :rolleyes:
"The cake is NOT a lie!"


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You look funny with your head so close by the screen ^^
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Olli.
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Re: My first gun modeled with 3dsmax

Postby Olli. » 15.06.2012, 13:06

General Kaboom wrote:
Skurcey wrote:looks like a very uncomfortable gun :(
Search on google image before, and try to know at least a bit what you ll want to do.
Not adding some part there and there


Well, I don't think that a beginner with 8 posts is allowed to be that selective.
First: I respect your opinion but he sad it's w.i.p.
Second: I don't think he wanted to do a gun with googe-images as reference.
So be nice and don't speak against everyone here :rolleyes:


lol nice post-count discrimination.
all the points he made were valid, and having a low post count doesnt do anything to change that.
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ceylonfarmer
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Re: My first gun modeled with 3dsmax

Postby ceylonfarmer » 15.06.2012, 13:08

First: I respect your opinion but he sad it's w.i.p.
Second: I don't think he wanted to do a gun with googe-images as reference.
So be nice and don't speak against everyone here :rolleyes:

Thanks general kaboom for speaking up to me :)
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Re: My first gun modeled with 3dsmax

Postby NeoLegends » 15.06.2012, 22:32

ceylonfarmer wrote:well i removed the comment :)).
To RayFan9876 :I am not gonna use this weapon for my mod its high poly. i am gonna create a low poly weapon and use uv mapping :)

Where did you spend the polygons? This gun is not very detailed, did you use 19812739182379128379 sides for the barrel or what?
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Ilsamir Lord
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Re: My first gun modeled with 3dsmax

Postby Ilsamir Lord » 16.06.2012, 01:09

Olli. wrote:my comment was rude but his was not?

You were both pointlessly rude. Happy? :meow:

NeoLegends wrote:Where did you spend the polygons? This gun is not very detailed, did you use 19812739182379128379 sides for the barrel or what?

I'm sure ceylonfarmer meant that this model will become the high-poly. I don't understand why this thread has attracted so many facetious comments. It's the person's first model. Even if it was the product of years of experience, wouldn't the reasonable thing be to offer constructive criticism?

ceylonfarmer - What modelling software are you using?
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Olli.
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Re: My first gun modeled with 3dsmax

Postby Olli. » 16.06.2012, 02:29

Ilsamir Lord wrote:I don't understand why this thread has attracted so many facetious comments.


you're a bit slow aren't you?
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(10:37:00 PM) puppy: is that some sort of illness


 
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