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[WIP] Billy Bob's old Hut

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Graph
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[WIP] Billy Bob's old Hut

Postby Graph » 20.08.2012, 20:42

I've neither modeled nor worked with the CryEngine in a long time so i thought I'd jump back into it and create a little environment.
This thread is meant to document the progress and maybe attract someOne with texturing skills. :P

- Blockout done, started the shaping of the railings
002.jpg

Comments and Criticism is welcome as always
birdeez
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Re: [WIP] Billy Bob's old Hut

Postby birdeez » 20.08.2012, 20:55

Ah nice start, looks like something fromTF2. ;)
Graph
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Re: [WIP] Billy Bob's old Hut

Postby Graph » 21.08.2012, 21:35

Give it a little time, takes a while to build a house ;)

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birdeez
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Re: [WIP] Billy Bob's old Hut

Postby birdeez » 21.08.2012, 22:03

It will do if your building it brick by brick :) Nice.
commando2012
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Re: [WIP] Billy Bob's old Hut

Postby commando2012 » 22.08.2012, 12:31

whats the advantage of doing that brick by brick instead of just using POM texture?
Last edited by commando2012 on 22.08.2012, 12:34, edited 1 time in total.
Some 3D Models I have done.
http://dragon3d.webs.com
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themodman101
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Re: [WIP] Billy Bob's old Hut

Postby themodman101 » 22.08.2012, 12:33

Good grief!! Brick by brick!! lol.. Never seen anything quite like this before. I sure hope you don't expect that to be exportable or usable. hehe
Graph
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Re: [WIP] Billy Bob's old Hut

Postby Graph » 22.08.2012, 13:22

nope these lotsa bricks are just the highpoly that i plan to bake in a later stage
I'm not using an existing tileable POM texture because I'm making a texture out of them bricks

Altho it would be interesting to bake the highPoly bricks to lowPoly ones and export them as a jointed breakable setup lol
commando2012
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Re: [WIP] Billy Bob's old Hut

Postby commando2012 » 22.08.2012, 14:58

ah right i get ya, still seems a lot of work hehe but cant wait to see it finished :)
Some 3D Models I have done.
http://dragon3d.webs.com
Graph
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Re: [WIP] Billy Bob's old Hut

Postby Graph » 22.08.2012, 15:05

Yeah, it's is a lot of work and could be solved faster in multiple ways.. But I've spent the last months only coding tools to improve workflows and general productivity so in this project I wanna waste time and overkill on repetitive/wasteful tasks :P
If in the end a good looking environment and free to use assets for the Crymunity are the result that's just a bonus for me
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ceylonfarmer
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Re: [WIP] Billy Bob's old Hut

Postby ceylonfarmer » 22.08.2012, 15:20

hmm brick by brick huh ?Looks like a lot of work PS: i just hate it when i have to make HP models
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Graph
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Re: [WIP] Billy Bob's old Hut

Postby Graph » 22.08.2012, 20:35

Gotta say it's quite relaxing to build a (digital) house brick by brick :)
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birdeez
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Re: [WIP] Billy Bob's old Hut

Postby birdeez » 22.08.2012, 23:58

good luck with the bake bud and the UV's I find modeling therapeutic ;)
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the_grim
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Re: [WIP] Billy Bob's old Hut

Postby the_grim » 23.08.2012, 00:00

The bricks would probably work just fine as a tiling texture, but if you're gonna unwrap everything uniquely, I guess that's the way to go. :) Just make sure the brick regions have some unique, interesting detail in them so the spent UV space won't go to waste! ;)
Graph
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Re: [WIP] Billy Bob's old Hut

Postby Graph » 23.08.2012, 01:05

I know that i could use a tiling brick-texture modified with vertexColors and overlayed with decals.. but there is a reason I'm building this "one" house the way i do that will become apparent at a later stage

One of the reasons you can guess if you like the CryEngine2 and red barrels.. Another one you can guess over time²

edit:How in the world did you become a Dolphin?
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the_grim
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Re: [WIP] Billy Bob's old Hut

Postby the_grim » 23.08.2012, 10:25

Insanto wrote:edit:How in the world did you become a Dolphin?

The Maths Wizard cast a spell on me. :unsure:


 
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