themodman101 wrote:Hmm you use Additive sketching right? looks like it.. That's a neat style you have there indeed.
I'm not sure what do you mean under "additive sketching", but thanks! :)
themodman101 wrote:Whats your overall plan? Are you wanting a job in the industry eventually? or are you just pursuing a hobby.
It's just a hobby at the moment. And I don't have any certain plans about e.g. some project that will utilize all these assets, - just random ideas and experiments. Maybe they will lead me to some polished art style and set of ideas for gameplay, I don't know yet, it's an ongoing experimentation :)
I'm a student, just finished second year in my university, on graphic design course. So, well, I'd like to work in the design area in future. I like game development too, it's uniquely challenging and interesting experience. With years ahead free for irresponsible hobbies, I have enough time to experiment with games. :)
Apart from my different university specialization, basically, the main reason why I'm not considering workin in the game development industry is that I don't think I'm skillful enough (or will be in the foreseeable future).
My screenshots can be impressive, but all the work I've made so far, to be honest, can't be considered professional. For example, yes, I'm able to create 3D models, - but only because I've found about Google SketchUp at some point. It's the only 3D package I was able to master, no other software I've seen is even close to level of usability and simplicity offered by SketchUp.
I've tried to learn Autodesk Maya & 3ds Max for several years (with books and documentation), but for me it's literally a torture to work with them. All these constant crashes, irreversible obscure actions you accidentally make; user interface of gargantuan proportions with hundreds of menu layers, ineffective slow workflows with all these primitives and perspective viewports... D'oh, even the camera controls are horribly overly complicated and literally inhuman (who would design 4 types of camera control layouts each consisting of a dozen equally inconvenient options?). It's like every window there is wrapped in barbwire. I've never succeeded to create anything worthy in this environment. :(
I'm not blaming Autodesk or other developers, the look of their software is a result of an evolution that lasted for a decade and can be called somewhat traditional. The professionals just deal with it, and no matter how inconvenient or overly complicated the software is, they eventually master it just because it is considered an industrial standard.
You can't apply for a 3D modeler position with only SketchUp knowledge up your sleeve, it's not suitable for a serious job for hundreds of reasons. Basically, what I'm trying to say there is that a gap between a hobby and a job in a game development area can be enormously huge. It's like being a fan of fancy sport cars and/or making paper models of them (modding/SketchUp modelling) in compare with being some guy who is literally working as car engineer and knows everything about how each and every part works (e.g. professional 3ds Max modeler).
It's not a matter of a simple choice, like "Oh well, why not to work in the industry tomorrow!". Working in the industry is rather a matter of strong dedication and will to endure all the horrors of professional software and workflows. I don't have these, sorry. :)
So, while I don't have any enthusiasm and will to master some decent software, it's pointless to think about work. :)
Though it's better with 2D art - fortunately, I've learned Photoshop and some other related programs easily and they are behaving great for me (it's so awesome that not any professional software is as complicated as 3ds Max). :D
And my university specialization certainly helped me in that area with all the great knowledge about colors, composition, techniques and so on. But here comes the fact that I tend to like the area of work graphic design offers to me more than the one game development industry provides. Why work as e.g. concept artist, if you can apply for an illustrator position in some awesome design studio, or work for some magazine, or for advertising? These areas are a so much more variative and interesting for me! I'm not considering myself professional in this area yet, but at least I can see a path and a great perspective with really interesting work.
Another factor is that the game development industry in Russia is not in a particularly healthy state. Almost no commercially successful projects, almost no console developers, horrible piracy, etc., I can count developers and publishers that are doing even relatively well with fingers of one hand. It's just not really a safe idea to stake on making a living by working in this industry.
Of course there are lots of other options, working in game industry is not necessarily about creating dull assets for some next cloned MMO produced by local publishers. I should consider outsourcing, maybe even for foreign developers, or working on indie projects, but well, still.
- I like working with 3D and level design, but I don't have enough skills to do that on a commercial basis.
- I like working with 2D and have somewhat nice skills and perspective there, but game development (in that area of requirements) is not a better option then working as a designer, both because it's more interesting and in terms of safety.
So I have fun with my hobby and oh, whatever.
Sorry for the post of kilometer length. :D