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cry blend is here.

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Talvipakkanen
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Re: cry blend is here.

Postby Talvipakkanen » 07.01.2012, 10:35

Man, that's super  8o

In addition to vehicle export pipeline from CryBlend to CE, you have invented a new gravity powered eco-transport  :P
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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Kay_Eva
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Re: cry blend is here.

Postby Kay_Eva » 08.01.2012, 05:37

Hello, I have everything set up and it's all working except the blender export isn't exporting a crytek file even when i check the box. It's only making a collada file. I'm not sure what I'm doing wrong

thanks

Edit: Nevermind, it works now! I was naming my empty "CryEngineNode" instead of "CryExportNode". Now it works swimmingly. :cheesy:
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angjminer
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Re: cry blend is here.

Postby angjminer » 08.01.2012, 15:56

@Kay_Eva
awesome! :cheesy:
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Kay_Eva
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Re: cry blend is here.

Postby Kay_Eva » 10.01.2012, 09:47

Yeah, it was a bit to wrap my head around at first, in setting it up. But after trying it a couple of times it is second nature now. I was using another game engine before this and its export/import process was a bit awkward. With CryBlend, I can click a few buttons and export is finished. Overall, well done on how you set things up I'd say.

Now we just cross our fingers that they will announce a fair and appealing Indie license some time soon.
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ShadowKnight155
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Re: cry blend is here.

Postby ShadowKnight155 » 16.01.2012, 18:28

Anyone know if this works with CE2 at all?
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angjminer
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Re: cry blend is here.

Postby angjminer » 16.01.2012, 19:09

for ce2 use xsi modtool and get the 3.2 addon
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Talvipakkanen
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Re: cry blend is here.

Postby Talvipakkanen » 16.01.2012, 19:58

.dae-files exported from CryBlend can be imported into Blender 2.49b, and exported as CE2 compatible cgf-files via ColladaCGF  :)

ColladaCGF supports only static geometry.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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Aldaron127
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Re: cry blend is here.

Postby Aldaron127 » 30.01.2012, 14:46

Hi everyone.
I need some help with setting up the material for my objects exported to CryEngine, because I have no idea how to use more then 1 texture properly. All i use are 2 different textures but as you can see there is only one texture from the material I created showing up on the object. Maybe I make a mistake in Blender somewhere?

Image

Thanks in advance.
kimba23
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Re: cry blend is here.

Postby kimba23 » 30.01.2012, 19:06

yes i have the same problem. How do you set up multimaterials? Also normal maps?
Thanks!
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DN1976
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Re: cry blend is here.

Postby DN1976 » 30.01.2012, 19:14

You can separate your object by material. One object can be myobject__1__first_mat__physDefault and second object can be myobject__2__second_mat__physDefault. Both objects should be in CryExportNode_myobject.
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DN1976
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Re: cry blend is here.

Postby DN1976 » 30.01.2012, 21:19

You can separate your object by material. One object can be myobject__1__first_mat__physDefault and second object can be myobject__2__second_mat__physDefault. Both objects should be in CryExportNode_myobject. For Example "Bench in the park". CryExportNode_Bench ! First object Metal and second object Wood. First object "Metal" Bench__1__Metal__physDefault and second object "Wood" Bench__2__Wood__physDefault . Both objects Metal and Wood should be in CryExportNode_Bench.
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angjminer
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Re: cry blend is here.

Postby angjminer » 01.02.2012, 02:36

@DN1976
awesome, glad you guys are helping eachother out with this,
we are all going to have to get together and start a tutorial post for this.
btw the addon is not going to change the modeling aspect of this; so aside from character
and animation what you have to do in cryblend is what youll have to do with the addon.
(with the exception of the lazy buttons of course(add cryexportnode........))
as always have fun,
angjminer :cheesy:
butterbaerchen
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Re: cry blend is here.

Postby butterbaerchen » 01.02.2012, 03:12

angjminer wrote:for ce2 use xsi modtool and get the 3.2 addon


got the xsi modtool but cant find the 3.2 addon. Could you explain for a noob like me what I need for CE2 and Blender ? or a pointer to where it is all explained? thank you so much.

awesome job btw.
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angjminer
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Re: cry blend is here.

Postby angjminer » 01.02.2012, 07:07

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voodoc
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Re: cry blend is here.

Postby voodoc » 01.02.2012, 07:23

I just wanted to thank you for your contribution! :D I'm a huge Blender fan, and skipping the 3dsMax CryExport step saves me tons of time. On another note (sorry to bring this back up), I also had a little trouble figuring out multi-materials. I'm sure we could all get a wiki started to answer the simple questions :P

Thanks Again!
Ben


 
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