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future of cryblend

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angjminer
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Re: future of cryblend

Postby angjminer » 16.04.2012, 03:51

only took a couple of tries,
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frmdbl
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Re: future of cryblend

Postby frmdbl » 16.04.2012, 03:58

Did you make it? :)
I hope so, though this gradient kinda worries me.
Wow, I see it took a couple of tries.
So you did make some complicated maths with normals?
I thought it could be more like :
if sharp edge
translate to collada sharp edge

EDIT: Please make sure it looks the same as if actually spliting the model into separate objects.
Anyway, I gotta go to sleep. It's 4 am here :sad:
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angjminer
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Re: future of cryblend

Postby angjminer » 16.04.2012, 04:25

@frmdbl
this is with the edge split applied,
and the gradient is actually a material i made in the sb to get a good view of what was happening
dif color=black
spec color=white
Image
still have a little more testing to do, but its there :cheesy:
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angjminer
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Re: future of cryblend

Postby angjminer » 16.04.2012, 20:59

in game shot if tile made with nothing but blender and neotextureedit
(sdk 3.4, gimp used for conversion to tif)
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frmdbl
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Re: future of cryblend

Postby frmdbl » 16.04.2012, 21:31

Looks good:)
Here's what I'm working on.
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angjminer
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Re: future of cryblend

Postby angjminer » 16.04.2012, 22:09

frmdbl wrote:Looks good:)
Here's what I'm working on.

from blender?
looks awesome
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Re: future of cryblend

Postby frmdbl » 16.04.2012, 22:12

Yes, it's a project I'm doing with cryblend.
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nobodytossesadwarf
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Re: future of cryblend

Postby nobodytossesadwarf » 17.04.2012, 00:37

Wow, the CryBlend add-on looks awesome! Is it available for download yet? I've been using the old version but the add-on seems like it would make a huge difference in my workflow. :D
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angjminer
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Re: future of cryblend

Postby angjminer » 17.04.2012, 04:30

@nobodytossesadwarf
not yet, should be avail in about a week, bare in mind that this version is mainly for environmental
purposes, e.g.: if it doesn't require a skeleton this addon should do it.

to the testers ,
cbav2.0.2-4 should be in your inbox right about now :)
fixes smoothing not working properly with edge split applied.
dont forget to adjust your rc.exe location.

have fun,
angjminer.
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nobodytossesadwarf
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Re: future of cryblend

Postby nobodytossesadwarf » 17.04.2012, 16:10

@angjminer:
Ok, sounds good. I can't wait! Thank you :happy:
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frmdbl
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Re: future of cryblend

Postby frmdbl » 17.04.2012, 22:06

Seems to work fine, I'll test it more later today.
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angjminer
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Re: future of cryblend

Postby angjminer » 17.04.2012, 23:31

found something that blender dont have that we need:::::::::
vertex alpha ?(
dont exist so ill have to figure out how we can do that.
btw can someone send me a collada from 3ds or maya with vertex alpha?
we need this for dirt layers,
ill experiment to see what can be done as of right now.
thanks all,
angjminer
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frmdbl
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Re: future of cryblend

Postby frmdbl » 18.04.2012, 00:00

I found that too, I'm not so familiar with Blender's vertex paint, but I see that there's Vertex Paint
and Weight Paint.
So maybe you could translate Weight values to Vertex Alpha values.
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angjminer
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Re: future of cryblend

Postby angjminer » 18.04.2012, 00:47

that would be fine for now,
until we started skinning models
then i would have to redo it,
maybe another color map
that only has one color exported,
might be a better idea, maybe.
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frmdbl
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Re: future of cryblend

Postby frmdbl » 18.04.2012, 01:56

You;re right I totally forgot that there might actually be a proper use for weight paint.


 
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