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cryblend updates

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angjminer
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cryblend updates

Postby angjminer » 02.05.2012, 20:31


this is where i am going to post updates to the cryblend addon,
this and the tutorials thread are the 2 i am going to frequent,
hopefully i am going about this correctly, if not someone let me know.
anyway, if you have downloaded 3.1 just unzip this one over that,
your config file will stay the same. if not download this and follow the instructions on
the news post:http://www.crydev.net/newspage.php?news=89611
this release fixes an issue with wheel transforms not exporting properly.
have fun,
angjminer
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cbav3.2.zip
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Last edited by angjminer on 16.05.2012, 22:25, edited 1 time in total.
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frmdbl
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Re: cryblend updates

Postby frmdbl » 02.05.2012, 22:03

I think you should put it on some code hosting site like Github or make a blog, so that people know where to look for it or this thread be sticky and contain you posts only.

BTW Great job again, I'm still using the 2.62 though.
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angjminer
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Re: cryblend updates

Postby angjminer » 02.05.2012, 22:06

frmdbl wrote:I think you should put it on some code hosting site like Github or make a blog, so that people know where to look for it or this thread be sticky and contain you posts only.

BTW Great job again, I'm still using the 2.62 though.

the bmesh is nice why dont you come in?lol :cheesy:
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frmdbl
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Re: cryblend updates

Postby frmdbl » 02.05.2012, 22:10

No, It's not about Bmesh I've been using it along with 2.62 for some time now, I'm just finishing that environment
and don't want to change something that just works.
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angjminer
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cryblend v3.3

Postby angjminer » 16.05.2012, 16:29

here it is,
cryblend 3.3.
new feature is adding animnodes to your objects/scene.
per object: only captures animation for the object,
scene/group(cryexportnode):captures animation for all objects in scene/group(cryexportnode),
when you use it on a per scene/group(cryexportnode),
you have to choose which group/exportnode it should be included in,
properties panel/add to group.
cbav3.3-1.zip
(26.36 KiB) Downloaded 354 times


:cheesy: now i get to start the good stuff :cheesy:
have fun,
angjminer
ps,
use the 3.3-1,
forgot to comment out some code i am working on.
Last edited by angjminer on 16.05.2012, 20:29, edited 2 times in total.
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angjminer
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cryblend v3.3-5

Postby angjminer » 02.06.2012, 04:50

ok,
new update,"FIXES"
uv and normals,
you no longer have to triangulate faces before export,
should fix funky shadows,
this is version 3.3-5
do not use chrcaf/caf when you export ,,,,,,,,,it does not work yet.
Image
cbav3.3-5.zip
(24.69 KiB) Downloaded 294 times

install the same way as usual.
have fun,
angjminer
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martin.hedin
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Re: cryblend updates

Postby martin.hedin » 13.06.2012, 00:44

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angjminer
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Re: cryblend updates

Postby angjminer » 17.06.2012, 19:17

apparently i broke the animation export in 3-5, for that i apologize,
so here is 3-6 animation is fixed.
cbav3.3-6.zip
(29.5 KiB) Downloaded 268 times

sorry about the inconvenience,
angjminer
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dee200
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Re: cryblend updates

Postby dee200 » 18.06.2012, 08:06

nice got it boss
!True Artist!!Hungry!LovesNoodles
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angjminer
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Re: cryblend updates

Postby angjminer » 20.07.2012, 00:43

cbav3.3-7.zip
(31.97 KiB) Downloaded 231 times
this update fixes weird shading issues,
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angjminer
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Re: cryblend updates

Postby angjminer » 12.08.2012, 16:57

cryblend 4.0
cbav4.0.zip
(28.45 KiB) Downloaded 428 times
<<--DONT USE!!
blend files from youtube
rigifyskel.zip
(475.38 KiB) Downloaded 303 times
Last edited by angjminer on 13.08.2012, 20:00, edited 1 time in total.
Carpaithian
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Re: cryblend updates

Postby Carpaithian » 13.08.2012, 02:10

I reactivated my account to say this is an awesome add-on :D. One query how-ever, is there a road map on the development of this add-on, and if so could I get a link to it, thanks. I want to use this engine as a primary tool in my game development but I don't have a deadline on when this would be feature complete and it is somewhat disconcerting, I hope I am not coming off unappreciative of your work because without your contribution I would have to use 3D Studio Max and I never want to go down that path again (- Shudders -). thanks in advance.
- Carpaithian
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angjminer
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Re: cryblend updates

Postby angjminer » 13.08.2012, 20:01

fixed multiple object skinned export problem with indexes being out of range:
cbav4.1-fix.zip
use this one
(28.49 KiB) Downloaded 958 times

use the fix, i uploaded what i was working on(fake bone keyframes didnt work)
MarcoIT3
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Re: cryblend updates

Postby MarcoIT3 » 19.08.2012, 12:58

thanks for cryblend, it's very useful.

Can you post a written tutorial about how to make a human meta rig and export it in cryengine? A list of thinks to do? I have watched several times the video tutorial but it does not work with me, but I have 2 problems:
- I cannot find the human meta-rig: in the Armature submenu I findo only "single bone".
- I have tried to copy your example files but when I export as said in the video, by checking ONLY ChrCaf, do not merge nodes and Run RC and do materials (sometimes instead of the last one I've checked run Resource Compiler), i can export only a .dae file and is created also a .dae.rcdone but there is no the .charparams file. I try to import in CryEngine but nothing happens.

I am using blender 2.63a 64bit in windows 7 64 bit.
edit: I am using cryblend v4.1, downloaded in the post before this.
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OrchidFace
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Re: cryblend updates

Postby OrchidFace » 12.09.2012, 11:02

You're a complete boss for making this and you've done a fantastic job. I prefer blender over max, however there are two things holding me back from being able to use this addon for serious cryengine authoring. The first is the export time. 5000 tris takes over half a minute for me(to the time blender finally comes back around). 20k tris takes around 10 min for me I just timed it. That's a problem for making high quality assets. The other is that it seems it doesn't seem to export the effect of modifiers. Edge split is pretty necessary in blender and its very destructive to apply it.

Everything else rocks though! I know it must have been a crap ton of work to get what you have so far.


 
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