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First Asset

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Darksteps
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First Asset

Postby Darksteps » 22.06.2012, 08:59

Still in WIP... this is something I modeled about 7 years ago fairly high poly, in fact I had to use the Multires modifier in 3DS MAX to get the vertex count low enough to export it. Just did this as a means of testing myself on the exporting process. Had tons of degenerated faces to work out.

The texture got screwed up a little by the multires plus my initial UV layout is just a rough one I threw together.

Took me about 5 hours to work out the UVs and degenerative polys.

I put in the Cry3 lighthouse as a scale reference as well as a human.

Going to try to refine the UVs and the texture over the next couple of days.

Comments and advice welcome.

The terrain is Mt St Helens, WA, USA.
Attachments
OrcaWIP_ScaleReference.jpg
OrcaWIP2.jpg
OrcaWIP1.jpg
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Darksteps
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Re: First Asset

Postby Darksteps » 24.06.2012, 01:37

Cleaned up the UVs a little, also found the original model I did 7 years ago. The lower poly version and just projected the high poly normals and maps onto it. Still some UV errors to work out, but it's moving along.
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AssetWIP2a.jpg
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NeoLegends
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Re: First Asset

Postby NeoLegends » 24.06.2012, 10:17

Cool! Is it a spaceship?
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Darksteps
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Re: First Asset

Postby Darksteps » 24.06.2012, 18:26

Thanks.

Yeah, it's an Artillery frigate.
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ciscolara
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Re: First Asset

Postby ciscolara » 27.06.2012, 17:42

good job! alot of modeling
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NeoLegends
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Re: First Asset

Postby NeoLegends » 28.06.2012, 12:23

Make a rendered scene in Max battling some other ships!
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Darksteps
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Re: First Asset

Postby Darksteps » 28.06.2012, 23:05

Here are renders I did several years ago in MAX.

http://daakusutepsu.deviantart.com/gallery/#/d4xc0m1

http://daakusutepsu.deviantart.com/gallery/#/d4xc12i

When I originally designed it, I wanted it to look like it was Anime style, so the second link is the cel shaded version.
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NeoLegends
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Re: First Asset

Postby NeoLegends » 28.06.2012, 23:09

The renders miss something. It doesn't look like the spaceships are actually in the scene but painted on top of it. Get a better background.
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Darksteps
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Re: First Asset

Postby Darksteps » 29.06.2012, 04:05

That was a procedural bg I made that would rotate around the ships when I moved the camera, so if I ever wanted to animate it, the bg would move accordingly. Regular backdrops just didn't work, that was why I came up with that.


 
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