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MayaCE3: An enhanced exporter for Maya!

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seith
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MayaCE3: An enhanced exporter for Maya!

Postby seith » 05.07.2011, 23:24

Last updated: 24 November 2012

Here's the new release of MayaCE3 (2.2.4). You can find the download (as well as basic instructions here): http://seithcg.com/wordpress/?page_id=973.

Here are the changes:

- Added: Support for Maya 2013 (thanks to the Crytek plugin).


A quick tutorial showing how easy it is now to import a simple model. The nice thing being that even for more complex models with multiple shaders, the workflow remains the same... :))



And a short demonstration of the new layer export workflow between Maya and Sandbox:



Image


Image


Image



As usual, let me know if you meet problems. And if you do, please include the following info:

Windows OS version:
Maya version:
Full path to your Free SDK folder:
How you installed the official scripts: Did you tweak your Maya.env file to point to the ".../CryEngine3_3410/Tools/melscript" folder? Or did you copy the scripts to "My Documents/maya/20xx/scripts"? Or both?


Cheers,
Seith
Last edited by seith on 24.11.2012, 13:27, edited 16 times in total.
BigErn
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Re: MayaCE3: An enhanced exporter for Maya!

Postby BigErn » 06.07.2011, 00:21

Having just today worked out how to export a cube using the Crytek tools, I would really like to see how easy this one is! Good times!
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Re: MayaCE3: An enhanced exporter for Maya!

Postby philip93dk » 06.07.2011, 00:46

can i be a betatester for you seith :D
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markuss
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Re: MayaCE3: An enhanced exporter for Maya!

Postby markuss » 06.07.2011, 04:07

can't thank you enough, mayaCFG was awesome, saved me alot of time.
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Re: MayaCE3: An enhanced exporter for Maya!

Postby PuckerFactor » 06.07.2011, 05:27

It looks awesome...thank!
sebastian___
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Re: MayaCE3: An enhanced exporter for Maya!

Postby sebastian___ » 06.07.2011, 05:38

Vertex animation support would be really nice.
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cry-efreak
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Re: MayaCE3: An enhanced exporter for Maya!

Postby cry-efreak » 06.07.2011, 09:39

Awesome! Thanks a ton for your effort Seith!
Cinematic Artist | CVG | Crytek Frankfurt
BigErn
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Re: MayaCE3: An enhanced exporter for Maya!

Postby BigErn » 06.07.2011, 11:46

p.s Also, can I be a beta tester too!
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seith
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Re: MayaCE3: An enhanced exporter for Maya!

Postby seith » 06.07.2011, 21:01

Thanks for your support, guys! I'll let you know as soon as I have more info about the features. And I'll PM those of you who would like to beta test MayaCE3...
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Guillaume201
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Re: MayaCE3: An enhanced exporter for Maya!

Postby Guillaume201 » 06.07.2011, 22:53

MayaCGF is really a great tool! I look forward to using this new exporter, thank for your work!
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otreum
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Re: MayaCE3: An enhanced exporter for Maya!

Postby otreum » 07.07.2011, 02:18

Awesome work Seith, glad to see you continueing supporting us wee Maya users out here.
Personally I don't find the official tools to be too complicated, but at first, going from MayaCGF to the official tools, I was a bit o_O...

I did however like your UI better in MayaCGF though, so looking forward to this :)

Thanks Seith!
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Re: MayaCE3: An enhanced exporter for Maya!

Postby VABG » 09.07.2011, 00:06

Willing and interested beta tester right here :)
Especially since I'm completely stuck on trying to export a character for ragdoll with the new exporter.
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seith
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Re: MayaCE3: An enhanced exporter for Maya!

Postby seith » 10.07.2011, 08:22

Hello guys,

The beta testing phase for MayaCE3 is going to start soon. So to those of you who are interested, what I'm going to ask you to do is to directly contact me by email (seith at seithcg.com) with the following information:

CryMod user name:
Windows OS version:
Maya version:
Full path to your Crysis 2 folder:
How you installed the official scripts: Did you tweak your Maya.env file to point to the "Crysis 2/Tools/melscript" folder? Or did you copy the scripts to "My Documents/maya/20xx/scripts"? Or both?

Note: Be aware of the importance of caps: "/Crysis 2/Objects/" is different from "/Crysis 2/objects/". The same goes for backslashes ("\") and forward slashes ("/"). Do not use one for the other!

It is important to stress that before you can start beta-testing you'll have to install the official Crytek exporter for Maya. So if you were not able to do so, then there's really no need to apply, sorry.

And please remember that beta-testing is NOT glamorous at: if you do apply, it means you are willing to provide me with precise, helpful feedback.

Thank you for your time! :))

Cheers,
Seith
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Hanstania
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Re: MayaCE3: An enhanced exporter for Maya!

Postby Hanstania » 27.07.2011, 17:02

What's the status on the official release?

Good effort btw.
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seith
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Re: MayaCE3: An enhanced exporter for Maya!

Postby seith » 31.07.2011, 09:30

@Hanstania: I've just updated the opening post with the first public release of MayaCE3. Enjoy!


 
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