I've been giving modeling a try, and decided I would create a new building (based on textures from CGTextures) I need for a project we are working on. I know this isn't the best way to go, but since I'm not able to model in 3DStudio directly, I modeled the facade in Sketchup, and then imported the SKP in MAX. The thing is, it exports with no warnings at all, but when I open the cgf in the SDK, it's a mess, full of holes (mainly due to the fact that individual meshes are displaced from the relative coordinates thay shared in MAX) and with all round surfaces squared... When i check in in MAX, everything looks fine. I tried exporting to fbx and back into MAX, which actuually helped me with an issue with materials not being recognized when exporting from the original MAX files, and I did the same with obj and 3ds files, though this ones gave me errors when imported... I'm completely lost, and can't understand why this isn't working... I've attached the MAX files (along with its textures) for reference, in case anyone is willing to help me!!! If you need any other files to look at, please let me know and I'll try to upload them!!! Thanks in advance!!!!