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Project Reality 2

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Foxhound[DEV]
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Project Reality 2

Postby Foxhound[DEV] » 02.03.2013, 16:18

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About Us
Project Reality 2 will be a free-to-download multiplayer game being developed on Cryengine 3 Free SDK. Project Reality 2 will see the popular mod from Battlefield 2, being completely re-built with the aim to create the most realistic and demanding virtual combat environment using the powerful tools that Cryengine 3 has.

Project Reality 2 will continue to be inspired from the worlds current conflicts, which will feature the armed forces of the United Kingdom, United States, Germany, Russia, Israel, China, and Canada, as well as numerous insurgent and irregular forces.

Project Reality contains some of the deepest cooperative gameplay seen in video games today and is designed to promote both technical realism and teamwork without sacrificing accessibility in doing so. The result is a virtual battlefield that continually proves itself to be both enjoyable and intense to all manner of players, whether they be military enthusiasts or gamers looking to experience an intense and challenging firefight with friends where teamwork is just as important as a quick trigger-finger.

Overcoming fierce competition from over one hundred other mods, the Project Reality team won ModDB.com's definitive Mod Of The Year award in 2008 having come in second place in both 2006 and 2007. Project Reality is also one of only 21 mods inducted into ModDB's prestigious Hall Of Fame. Project Reality continues to boast a large player population seven years after its initial release, a testament to its continued development support, lasting appeal, and widespread popularity.

The Project Reality 2 development team comprises of a group of dedicated and skilled modders, some of whom have backgrounds in armed services, whose ultimate goal continues to be the release of a Project Reality 2 standalone game.

"Project Reality walks a beautiful line of realism and accessibility. The result is a united sense of satisfaction, addictive gameplay, and engaging warfare that rewards you as you march deeper into the battlefield." (GameSpy.com)

Current Project Progress:
Currently the Project Reality 2 team are on their way to releasing an internal alpha test prototype in March 2013.

Current Position(s):
Vegetation artist
Prop modelers
3D Artists - Structural modeling and texturing
3D Weapon Modellers
Texture Artist
Environmental Sound designer
ToD / Lighting Artist
Environment Artist
Level Designer
Programmers / Coders


Joining Process

All applicants must have a portfolio of work with which they can demonstrate their skills. As has always been traditional in the Project Reality MOD team, new applicants after being accepted will first be on a probation period during which time they will be expected to contribute actively to the project. Once their work is in the build and they show consistent enthusiasm, they will be accepted into the core team. If after a probation period they have been unable to produce any work, they will be asked to reconsider their options.

The Showcase:

Fools Road Map
Created by BigNap
(A Special mention goes to IronTaxi for the Original PR map and themodman for his alpine assets)

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Sant Elm
Creator Wes

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Actual picture of Saint Elm

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Jimmy’s Props

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M2 Browning Machine Gun

Weapon Modeller : Motherdear


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British Soldier WIP

Character Modeller : Dede


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British Army L85 RIS

Weapon Modeller : Enrico


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British Army L85A2

Weapon Modeller : Enrico


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British Army L86LSW

Weapon Modeller : Enrico

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Contact information:


IndieDB: http://www.indiedb.com/games/project-reality-2 - (awaiting Authorisation)
Facebook: http://www.facebook.com/projectreality2
Twitter: http://www.twitter.com/projectreality2
YouTube: http://www.youtube.com/user/pr2game
Website: http://www.realitymod.com
Email: pr2management@live.com
Foxhound
Project Reality 2
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K4on
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Re: Project Reality 2

Postby K4on » 03.03.2013, 15:42

Yay, finally announced to the public! Showcase looks very nice!

Good work!
xfire: blackfox2000
RealPlay
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Re: Project Reality 2

Postby RealPlay » 03.03.2013, 20:13

Fools Road looks tasty on Cry Engine, I like it

Allow me some time to build a c++/lua portfolio and I'll try and help you out a bit :)
birdeez
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Re: Project Reality 2

Postby birdeez » 03.03.2013, 20:40

You no longer working with ARMA , what brought you over to this engine as I would have thought ARMA was mostly set up for this kind of game?

Like your work by the way..
ghostfool84
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Re: Project Reality 2

Postby ghostfool84 » 03.03.2013, 21:20

The development of PR:A and PR:BF2 is independent from this project i think.
Spush
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Re: Project Reality 2

Postby Spush » 03.03.2013, 22:22

ghostfool84 wrote:The development of PR:A and PR:BF2 is independent from this project i think.


Correct, PR has different teams for the different projects. There's the Arma 3 team, BF2 mod team, and PR2 team.
Foxhound[DEV]
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Re: Project Reality 2

Postby Foxhound[DEV] » 04.03.2013, 03:46

Spushy is correct.
Foxhound
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ultranew_b
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Re: Project Reality 2

Postby ultranew_b » 04.03.2013, 04:34

Nice stuff !!

:D
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Foxhound[DEV]
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Re: Project Reality 2

Postby Foxhound[DEV] » 04.03.2013, 06:03

Thanks Ultra :)
Foxhound
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Stormfreek
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Re: Project Reality 2

Postby Stormfreek » 04.03.2013, 15:39

Just popped by to say good luck guys, you have real potential if you keep on track and keep this a fun journey!
Click for fun stuff! viewtopic.php?f=310&t=105239
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BLuDKLoT
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Re: Project Reality 2

Postby BLuDKLoT » 05.03.2013, 06:39

This looks amazing! I can't wait to experience what this will bring to an already awesome creation! Kudos and thank you for moving it forward. Good luck!

Blud
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Foxhound[DEV]
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Re: Project Reality 2

Postby Foxhound[DEV] » 05.03.2013, 06:45

Cheers for the comments blud :)
Foxhound
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Awakened
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Re: Project Reality 2

Postby Awakened » 05.03.2013, 15:39

As PR fan I`m waiting for an update
WoODoOT90
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Re: Project Reality 2

Postby WoODoOT90 » 05.03.2013, 16:57

Awesome!

Many possibilities are coming :)
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BLuDKLoT
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Re: Project Reality 2

Postby BLuDKLoT » 05.03.2013, 22:17

@Foxhound np, thanks!
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