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Making grunts friendly.

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Andrew Gorman
Not my first Rodeo
Not my first Rodeo
 
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Member since: 08.09.2011, 19:21
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Making grunts friendly.

Postby Andrew Gorman » 18.10.2011, 03:18

How do i do this?
Crydevs OTHER professional troll :P
User avatar
Andrew Gorman
Not my first Rodeo
Not my first Rodeo
 
Posts: 431
Member since: 08.09.2011, 19:21
Location: United States
Likes: 0

Re: Making grunts friendly.

Postby Andrew Gorman » 18.10.2011, 03:25

Sorry i didnt mean to post in CE2
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ka40
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Just getting started
 
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Member since: 30.09.2010, 22:11
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Re: Making grunts friendly.

Postby ka40 » 18.10.2011, 03:58

If you mean this by the CE3 Free SDK then you do the following:

1. Place a grunt; RollupBar, Entity, AI, grunt.
2. Go to entity properties, Faction and then change it to the desired faction;
Factions
1 Civilians don't do anything (unless you script them with the flow graph)
2 Players are friendly, attacks enemies.
3 Grunts are enemies, attacks friendlies (you).

3. reload script; in the entity script section (below entity property).

Hope this helps. :]


 
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