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Underground Caves using Multible Voxels possible ?

Terrain, Weather and Environment Setup, Lighting and Time of Day Setup, Object Placement, etc.


 

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Amok@ndy
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Underground Caves using Multible Voxels possible ?

Postby Amok@ndy » 18.08.2012, 22:18

hello,

i tried to create an larger underground area though i only wanted area around the entrance to be part of the voxel and not the whole terrain above my underground area, is it possible to use more then 1 voxel and paint from one voxel into another ?

i had success one time but when i tried it twice it didnt worked.

i really cant remember what i have done to make it work but i cant recreate it

cheers for help

@ndy
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grimmycakes
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Re: Underground Caves using Multible Voxels possible ?

Postby grimmycakes » 19.08.2012, 00:14

From what I understand of your post.. Yes it's possible. Just all about placing things correctly in the right spot
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Re: Underground Caves using Multible Voxels possible ?

Postby -Sannyasi- » 19.08.2012, 06:08

you can, i think turn snapping up to either 16 or 32 and they put themselves together like a puzzle
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Amok@ndy
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Re: Underground Caves using Multible Voxels possible ?

Postby Amok@ndy » 19.08.2012, 10:18

i mananged to get it working with overlapping the voxelobjects and selecting them all at the same time and pressing the "Copy Terrain into Voxel" button
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