Forums Gallery Downloads LOGIN |REGISTER

Adding an extraction point.

Gameplay Setup, SP/MP Logic, Audio Setup, AI Logic, Entity Usage, etc.


 

Catastrophe
Just getting started
Just getting started
 
Posts: 19
Member since: 11.06.2012, 15:47
Likes: 0

Adding an extraction point.

Postby Catastrophe » 20.06.2012, 16:20

Hello everyone.

I want to add an extraction point in my game in such a way that once a player reaches it after completing the objectives, the mission automatically ends. I also want to create thing which checks whether the objectives have been fulfilled before the mission ends. I'm new in game development so I need some help. Thank you.
User avatar
martin.hedin
Developer
Developer
 
Posts: 321
Member since: 05.11.2011, 11:11
Location: Las Palmas, Spain / Stockholm, Sweden
Likes: 5

Re: Adding an extraction point.

Postby martin.hedin » 20.06.2012, 20:33

Have you looked in the documentation? http://freesdk.crydev.net/display/SDKDO ... play+Setup


Or tried to google "crysis mission tutorial"?

You might find something like this: http://www.youtube.com/watch?v=S1SNUVEs ... 4879CB7A46

You would probably find the answer quicker than before someone gives you the answer. I can't tell you straight away but I might help you where to look.
Catastrophe
Just getting started
Just getting started
 
Posts: 19
Member since: 11.06.2012, 15:47
Likes: 0

Re: Adding an extraction point.

Postby Catastrophe » 25.06.2012, 19:16

I'm checking your links now. Thanks a lot for the help. :)


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community