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Animation graph and AIAnim node issue

Character and Object Animation Setup. Trackview Cutscenes Setup.


 

AndOrXor
Junior Dev
Junior Dev
 
Posts: 178
Member since: 19.08.2011, 10:04
Location: Prague, Czech Rep.
Likes: 1

Animation graph and AIAnim node issue

Postby AndOrXor » 08.12.2011, 15:28

Hi,
i have very annoying problem. I got some character with flowgraph and he have attack animation inside some battle stance (state). Normaly animation works well but when i try to run this animation with flowgraph node AIAnim he randomly play other animations from idle state hub (hes in default state by default). So my question is, is possible to play animation inherited inside another state without need of switching? If i made actions for states in idle state they played animations correctly...
Thank you
AndOrXor
Junior Dev
Junior Dev
 
Posts: 178
Member since: 19.08.2011, 10:04
Location: Prague, Czech Rep.
Likes: 1

Re: Animation graph and AIAnim node issue

Postby AndOrXor » 08.12.2011, 16:25

Problem solved with animation graph inputs and flowgraph node Animations:AnimationGraph:SetInput


 
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