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CryCiv?

Gameplay Setup, SP/MP Logic, Audio Setup, AI Logic, Entity Usage, etc.


 

dexit2k
Just getting started
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Posts: 2
Member since: 11.12.2011, 15:23
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CryCiv?

Postby dexit2k » 11.12.2011, 20:20

Would it be possible to develop a Civilization like Mod for round based playing?

The map generation isn't a big problem, i just tried a little bit and i think it would be no problem to translate the XML map structure into bmp(heightmap).
But how about units, i think it would be possible to import some models from CIV4, Textures also, but i am not 100% for sure.
And the bigest problem: AI - Would it be possible to use a modded open source CIV4 AI to controll the units, modded pathfinding (based on CIV rules) and calculation of resources/Unit strength/.../ based on map terrain, buildings ...
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Sieabah
Skilled Developer
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Posts: 644
Member since: 26.08.2011, 08:39
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Re: CryCiv?

Postby Sieabah » 12.12.2011, 03:03

Why not just make your own game that is similar rather than rely on every aspect of another game?
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dexit2k
Just getting started
Just getting started
 
Posts: 2
Member since: 11.12.2011, 15:23
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Re: CryCiv?

Postby dexit2k » 12.12.2011, 21:43

i am a backend developer. my stuff is performance, threads and networkstuff.
i once made a little engine at university. a engine is a lot of work and in my point of view, the cryengine is the best (atm). a lot of other people changed a lot. i do not have so mutch time (10 hours a Day in the company) to prove, its possible or not. asking is just the fastest way ;)
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Sieabah
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Posts: 644
Member since: 26.08.2011, 08:39
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Re: CryCiv?

Postby Sieabah » 12.12.2011, 22:01

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Benji385
Not my first Rodeo
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Posts: 528
Member since: 16.03.2011, 05:55
Location: Utah, USA
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Re: CryCiv?

Postby Benji385 » 17.12.2011, 22:14

But can Spearmen still take out tanks like in civ 2?

All silliness aside i would love to see this.


 
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