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Starting a mod

Gameplay Setup, SP/MP Logic, Audio Setup, AI Logic, Entity Usage, etc.


 

User avatar Kryptonous
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Member since: 25.08.2011, 15:15
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Starting a mod

Postby Kryptonous » 26.08.2011, 19:23

Hey all,

I have a little question. I made a map, with spawnpoint and some AI.
Also weapons and ammo.
But when I start Crysis 2, and go to my mods, I see the SP level, Click play and then choose a difficulty. But then the screen is black and Crysis 2 does nothing...

How to start it?
User avatar Kryptonous
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Just getting started
 
Posts: 7
Member since: 25.08.2011, 15:15
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Re: Starting a mod

Postby Kryptonous » 27.08.2011, 15:26

Nobody?
So nobody knows how to start his mod in Crysis?
User avatar Danerous
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Re: Starting a mod

Postby Danerous » 28.08.2011, 20:44

I have the same problem...
What´s the point of eating if you still have jam on it?
User avatar annihilatt0r
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Re: Starting a mod

Postby annihilatt0r » 29.08.2011, 10:05

exact same problem! We need help!
User avatar Danerous
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Re: Starting a mod

Postby Danerous » 31.08.2011, 23:01

Gentle men, I think I have found the problem...

No "space" in your map-name. At least that´s what seems to be my problem. I´ve tried to export all of my objects, hightmap and vegetation and now i can play the with no problems ;) I haven´t found a way to copy the painted textures, so I will have to redo them.

Hope this works for you too ;D
What´s the point of eating if you still have jam on it?
User avatar annihilatt0r
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Re: Starting a mod

Postby annihilatt0r » 01.09.2011, 08:37

wow!!!! it works great! thanks very much!
User avatar Danerous
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Re: Starting a mod

Postby Danerous » 01.09.2011, 17:42

You are very welcome :D
What´s the point of eating if you still have jam on it?