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Picture in picture (HUD camera)

Gameplay Setup, SP/MP Logic, Audio Setup, AI Logic, Entity Usage, etc.


 

outerringz
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Picture in picture (HUD camera)

Postby outerringz » 10.05.2012, 07:17

Can you do a secondary camera view as a picture in picture in Flow Graph?
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da3dsoul
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Re: Picture in picture (HUD camera)

Postby da3dsoul » 10.05.2012, 09:46

Prolly not, but via c++ yes
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outerringz
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Re: Picture in picture (HUD camera)

Postby outerringz » 10.05.2012, 16:54

That was my assumption after days of trial and error, just wanted some confirmation before I start spinning my own solution.

Thanks
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hendrik
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Re: Picture in picture (HUD camera)

Postby hendrik » 10.05.2012, 17:35

It is not possible. Try creating a second perspective view in the editor-> there will be lots of render bugs.

CryEngine3 doesn't support multiple viewports at this point.

See here: viewtopic.php?f=314&t=76779
outerringz
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Re: Picture in picture (HUD camera)

Postby outerringz » 10.05.2012, 21:34

hendrikp wrote:It is not possible. Try creating a second perspective view in the editor-> there will be lots of render bugs.

CryEngine3 doesn't support multiple viewports at this point.

See here: viewtopic.php?f=314&t=76779



Very helpful, thanks! I guess it's time to decide how important PnP is to the project.


 
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