Forums Gallery LOGIN |REGISTER

Flowgraph problem. not starting despite "start" node

Gameplay Setup, SP/MP Logic, Audio Setup, AI Logic, Entity Usage, etc.


 

User avatar kermit1515
Just getting started
Just getting started
 
Posts: 46
Member since: 21.08.2011, 12:51
Likes: 1

Flowgraph problem. not starting despite "start" node

Postby kermit1515 » 16.06.2012, 22:29

Right i have this problem. I am very used to cryengine and I am on my way creating this game involving a "blink" system. Every 10 seconds the player has to blink. While blinking the AI will move dramatically before stopping. (this saves me doing animations as i cant animate ;)

But this FG along with many others work when i try them. but when i restart the editor and go back in. They wont work, unless i open them from the flowgraph menu! Here is a screenshot of one of the flowgraphs that does this... the blink one.

Image

I see no reaosn why i shouldnt work. i am supposing its in the wrong file location or i am not calling for it to be activated or something.

Thanks
User avatar Tracer
News Posters
News Posters
 
Posts: 3091
Member since: 20.01.2009, 02:39
Location: Glorious Texas
Likes: 286

Re: Flowgraph problem. not starting despite "start" node

Postby Tracer » 17.06.2012, 02:04

First step of troubleshooting a flowgraph - bypass everything unnecessary. Hook up the ColorCorrection node directly to the output node and make sure it does what you want. It could be functioning, but not visibly.