Forums Gallery Downloads LOGIN |REGISTER

problem with MoveEntityTo Node

Gameplay Setup, SP/MP Logic, Audio Setup, AI Logic, Entity Usage, etc.


 

User avatar
ThunfischArnold
Junior Dev
Junior Dev
 
Posts: 179
Member since: 06.09.2011, 10:18
Location: Ilmenau, Germany
Likes: 2

problem with MoveEntityTo Node

Postby ThunfischArnold » 16.08.2012, 14:59

Hi,
I built a big hall for my ce3 level in which I want to store some big iso-containers later on. I also want to create a crane, which is mounted on the ceiling, which the player can use to move the containers around. the crane is modeled and i created a flowgraph to move the sliders. Its working quite fine, but I used the MoveEntityTo Node, which now refuses to stop moving the slider when I trigger the stop port. even, if i do not trigger stop, but when it reaches its destination (also defined in MoveEntityTo) it doesnt stop too.
has anybody an idea?
I attach the flowgraph xml file

Thanks in Advance,
ThunfischArnold
Attachments
BasicEntity72.xml
(12.62 KiB) Downloaded 9 times
Team: ThunfischGames
Project in development: Meteor
User avatar
Tracer
News Posters
News Posters
 
Posts: 3077
Member since: 20.01.2009, 02:39
Location: Glorious Texas
Likes: 280

Re: problem with MoveEntityTo Node

Postby Tracer » 16.08.2012, 23:51

What are you using to mark your stop point in the Flowgraph?
Need a chuckle? Click here for CryDev Humor
Image
No support via PM
User avatar
ThunfischArnold
Junior Dev
Junior Dev
 
Posts: 179
Member since: 06.09.2011, 10:18
Location: Ilmenau, Germany
Likes: 2

Re: problem with MoveEntityTo Node

Postby ThunfischArnold » 18.08.2012, 14:40

the release output of the key nodes trigger the stop ports. and normally, the MoveEntityTo-Node is intended to prevent the entities from moving on, when they have reached their final destination
Team: ThunfischGames
Project in development: Meteor


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community