Zeph wrote:It would be understandable for Crytek to possibly open the way for custom content to make its way to the PS3, but Microsoft has such strict standards concerning content patches on the 360 and XBL for quality control that it'd never see the light of day.
Zeph wrote:Yes, but the FC2 method is different from what we're doing with the sandbox. Consider how Bungie uses Forge with its predefined assets and limits and compare it to what you can do from scratch with Sandbox. The two use a drastically different structure (static bsp leaves and variable heightmap) but their map editors are really nothing more than a hot-swap system on a pre-defined map. You're not really creating anything new, just messing with what's already there by creating a new scenario. That's the sole reason the two have been allowed to get past review and onto XBL.
It could happen since all the paks are there, but really there's no benefit in Crysis 2 considering its urban landscape would drastically limit what could be made.
If you want a uniform play experience, only one spec matters and there's a graphics configuration made specifically for the consoles. Sandbox 3 provides the resource monitoring tools to ensure something will run properly on either console down to the byte.