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CryENGINE 3.4.0 - DX11 Now Available!

News regarding CRYENGINE projects and announcements.


 

cusis
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby cusis » 14.04.2012, 02:30

Mine does not crash, just black, can here shooting when in game, just nothing but black, in dx9 n dx11. Dying to test this out, been eagerly awaiting this update, and many more.
driguest
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby driguest » 14.04.2012, 02:30

Humm ... yes, shadows functioned, but I do not really speak of shadows of objects ^ ^ ....... how I could spend my problem in image?
Andres_Markov
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Andres_Markov » 14.04.2012, 03:16

I´m imported my project for 3.3.9 version to 3.4 version but the level loss some color and some textures don´t show correctly. How can I solve this? Thanks and sorry for my English ;)

PD: I´ve had to put DX9 instead DX11 version because the AMD driver crash. I have a Sapphire HD 6850

PD2: Please respond I´m developing a videogame in CR3 for my career project and I´d like to use the last possible version. Thanks a lot!

Forest Demo 3.4 version

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Forest Demo 3.3.9 version

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My Level 3.4 version ()

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My Level 3.3.9 version

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MH-60 3.4 version (you can see some parts in red)

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aldanstar
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby aldanstar » 14.04.2012, 08:33

Excuse me. I have two stupid questions. Can you answer me: why in the new engine a picture more lighter then previous? Is this due to HDR? What I have to do? And why a mesh lost links between edges when tessilation is active? Need I make my 3D-model harder, with more polygons per plane? thank you
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Maximum-Dev
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Maximum-Dev » 14.04.2012, 09:17

Wheres the download ? pls pm me the link
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Talvipakkanen
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Talvipakkanen » 14.04.2012, 10:44

Maximum-Dev wrote:Wheres the download ? pls pm me the link

Download link on front page, just refresh browser cache  :)
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
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TheIllustrativeMan
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby TheIllustrativeMan » 14.04.2012, 10:59

Image
....if only I could make an HD tesselated version of this to use right now.
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reok
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby reok » 14.04.2012, 11:05

Woooow, awesome! Loving the updates of CE3 SDK (Y)

Hopefully we get more info about Indie License soon.
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Cry-JR
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Cry-JR » 14.04.2012, 11:12

7echnique wrote:we are unable to generate the new navigation when we create a navarea and select the medium size characters it doesent generate the blue navigation planes it just doesent do anything.. we tried using it on forest and our custom maps... its not generating like how Scott demonstrated it at gdc, why?

Because it is debug information. Enabling it by default would annoy 99,9% of the level designers.
Code: Select all
ai_DebugDraw 1
ai_DebugDrawNavigation 1
driguest
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby driguest » 14.04.2012, 11:15

please, help me.........I have no all shadows on my map^^' look I made ​​a comparison between version 3.3.9 (with all the shadows) and version 4.0.0 of CryEngine 3 without shadows
Attachments
Cryengine 4.0.PNG
and here, no shodows
Cryengine 1.9.PNG
here, all shadows on map^^'
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Cry-JR
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Cry-JR » 14.04.2012, 11:29

driguest wrote:please, help me.........I have no all shadows on my map^^' look I made ​​a comparison between version 3.3.9 (with all the shadows) and version 4.0.0 of CryEngine 3 without shadows

Code: Select all
e_GsmCastFromTerrain 1
driguest
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby driguest » 14.04.2012, 11:31

haaa, ok ^ ^ I'll see it right away, thank you very much.

(sorry for my english^^)
driguest
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby driguest » 14.04.2012, 11:52

it's wooooooooooooooooooooor^^ thanx you.
bazmod
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby bazmod » 14.04.2012, 11:55

I also can't load the forest level (HD6950). Editor just locks up and crashes. I also get the dreaded "display driver has stopped responding" message pop up in the windows toolbar
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the_grim
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby the_grim » 14.04.2012, 12:03

Andres_Markov wrote:I´m imported my project for 3.3.9 version to 3.4 version but the level loss some color and some textures don´t show correctly. How can I solve this? Thanks and sorry for my English ;)

aldanstar wrote:Excuse me. I have two stupid questions. Can you answer me: why in the new engine a picture more lighter then previous? Is this due to HDR? What I have to do?


The Time of Day editor has new settings for HDR, you need to adjust them to suit.
tod.jpg


 
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