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Rayman: Revenge of the Dark

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Dictator93
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Re: Rayman: Revenge of the Dark

Postby Dictator93 » 30.03.2012, 01:44

Loved the atmosphere in the stress test. Because it was based on the old SDK the Antialiasing broke my SLI. so if SLI was on, performance was in the 100's of FPS but glitchy and without SLI it was in the 45-70 range.

Looks great. Are you moving over to the newer SDK version?
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Adsolution
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Re: Rayman: Revenge of the Dark

Postby Adsolution » 31.03.2012, 06:58

Yup, I just moved over to the new version today. :) I also found that the lighting/shading is better in the newer version. Here's a new night time scene near the beginning of the game I've worked on with it:

Image

Image
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Dictator93
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Re: Rayman: Revenge of the Dark

Postby Dictator93 » 31.03.2012, 08:35

That looks plain gorgeous. Love it.

Do you plan on using any of the new features in the newer sdk?
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Adsolution
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Re: Rayman: Revenge of the Dark

Postby Adsolution » 31.03.2012, 09:11

Dictator93 wrote:That looks plain gorgeous. Love it.

Do you plan on using any of the new features in the newer sdk?

I'm dying to use the GUI editor, but so far I'm confused as hell. I haven't looked super hard, but I haven't found any tutorials on how to utilize it properly. In fact, this new advertised component seems to feature almost zero documentation. :P

Well, there's this: viewtopic.php?f=291&t=84897 , but I'm really questioning the actual GUI editor built into Sandbox 3.3.9.
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scope11
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Re: Rayman: Revenge of the Dark

Postby scope11 » 01.04.2012, 08:34

oh my god... rayman was one of the first games i have ever played, this was my child hood :D glad to ee it on cryengine 3 nice work here
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Adsolution
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Re: Rayman: Revenge of the Dark

Postby Adsolution » 06.04.2012, 11:26

scope11 wrote:oh my god... rayman was one of the first games i have ever played, this was my child hood :D glad to ee it on cryengine 3 nice work here

Glad to hear your appreciation for it! :)

Not too much at the moment, but I've got a couple models:

These windmills (located in Windmill Hills) are organic; they grow up from the ground in a spiral shape (I might want to edit the base to look like roots), and their wings bud outward from this:

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To this:

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Their wings obviously spin in the wind, which is how they generate energy to nourish themselves.



And if anyone's played a Rayman game, they damn well know what cages are!
Image

Spanex is currently texturing these.
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BmB
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Re: Rayman: Revenge of the Dark

Postby BmB » 06.04.2012, 11:43

I love that windmill. Can't wait to see an animation.
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WhiteNorthStar
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Re: Rayman: Revenge of the Dark

Postby WhiteNorthStar » 06.04.2012, 11:59

those windmill flowers are really creative, nice!

:easter:
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Adsolution
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Re: Rayman: Revenge of the Dark

Postby Adsolution » 06.04.2012, 12:51

BmB wrote:I love that windmill. Can't wait to see an animation.

I've already got an animation for it sprouting (and of course, the almighty spinning animation), but no showy until later!

WhiteNorthStar wrote:those windmill flowers are really creative, nice!

:easter:

Thanks. :) It was one of those ideas that can provide so many gameplay/mission possibilities, which it has! You need to find the giant seed (carrying it makes you much less mobile), plant it in the right spot, and then blow down some trees with the new windmill to cross a river to the next level.
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JasperHope
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Re: Rayman: Revenge of the Dark

Postby JasperHope » 06.04.2012, 12:59

Make sure you post a video of that animation, it looks awesome so far :)
Image
Solanum is back - Artifex Games
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Adsolution
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Re: Rayman: Revenge of the Dark

Postby Adsolution » 08.04.2012, 00:45

JasperHope wrote:Make sure you post a video of that animation, it looks awesome so far :)

Don't worry, I will!


More music!

1. The Crying Moor: The Livid Haze - 0:00
2. The Dream Forest: The "Frame" Game - 3:06
3. Into the Blaze: Warzone Damned - 5:30
4. Into the Blaze: The Bridge and the General- 6:46



Artwork by Spanex.

Penny for your thoughts pl0x!
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WhiteNorthStar
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Re: Rayman: Revenge of the Dark

Postby WhiteNorthStar » 08.04.2012, 03:55

RayFan9876 wrote:It was one of those ideas that can provide so many gameplay/mission possibilities, which it has!


Deploying it like that reminds me of the fan object in 'Sheep, Dog 'n Wolf' (aka 'Sheep Raider') on the Playstation 1. A great game by the way.

I see what you mean, you can use it to blow objects, make Rayman jump farther, keep enemies downwind, etc etc.
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CoxyCGI
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Re: Rayman: Revenge of the Dark

Postby CoxyCGI » 09.04.2012, 17:23

This is looking pretty sick at the moment You've got your rayman model looking perfect, looking forward to your future updates, alot of time seams to have been put into this project so keep up the decent work.
Boan
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Re: Rayman: Revenge of the Dark

Postby Boan » 10.04.2012, 09:59

Wow, really great work of you, but I don't very like the mosquito instead of its cuteness, :D
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Adsolution
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Re: Rayman: Revenge of the Dark

Postby Adsolution » 13.04.2012, 10:56

WhiteNorthStar wrote:I see what you mean, you can use it to blow objects, make Rayman jump farther, keep enemies downwind, etc etc.

Yeah, those are some great ideas! I'll definitely be using at least a load of those. :)

CoxyCGI wrote:This is looking pretty sick at the moment You've got your rayman model looking perfect, looking forward to your future updates, alot of time seams to have been put into this project so keep up the decent work.

Thanks! I'm putting as much work into it as I can, within all the free time I can manage, so I really think this might come out as something good.

Boan wrote:Wow, really great work of you, but I don't very like the mosquito instead of its cuteness, :D

I'm not quiiite sure what you mean by that.

Speaking of Moskito, I decided to remodel the character, since the old wasn't anywhere near my standards of today (that was back in 2009). Here's the new guy, but excuse his stiff fingers; I haven't rigged them yet:

Image

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EDIT:

After I rendered these I tried vertically stretching the pupils a bit and adding wings, and it makes a world of difference. Here's one look at that:

Image

Image

Image

All I have left to do is add the mouth (probably the hardest part) and its morph targets. His eyelids are also morphs.


 
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