DURLI wrote:@gametime: the fp arms Im using are agent_fp that comes with FreeSDK. I changed only material.
However, exporting your own shouldnt be problem.
- Open agent_fp.max from SampleAssets,
- inserts your modelled arms
- scale your arms to fit the bones
- delete original agent_fp arms mesh
- reset Xform
- rig your mesh to original bones (This part is really difficult at least for me, I cant rig it properly, it always looks weird.)
Once you export your arms, check it in character editor (setup material, etc...).
Load some default weapon(SCAR), and add your arms as Skin Attachments (like default arms). Check for deformations while reload animation running. if you are not happy with a result ( you probably wont, after first export), edit your rig.
If you are creating whole new weapon, then dont care about weird deform on SCAR. When u are animating your own weapon, u will see immediatly in max how it will looks like ingame, so you can quicky adjust rig.
Finnaly, if I remember correctly, Fortran made some custom arms, but the download link is broken. I was asking people here on crymod for upload, no answer.
Hopefully I helped u.
you very much did so.
question tho is the xml and text code editing stuff. idk how to apply that correctly. and yes the weighting is horrible. i never get the thumb right -.-
its a long and frustrating process.
and correct me if im wrong, but fortrans arms are for ce2. idk if you can just copy the arms over. bc i think that they use an old rig.
ps: and i really thought that these arms aren't the sdk arms, cause they look so crapy, maybe the rigs for the weapons are just bad.