Bladestar wrote:hey Thomy...quick question on lights...
any idea on how many dynamic lights the new engine can handle in one scene or within veiwing distance of each other?
In the scenes set up for "Let's tile those lights" I used about 150-200.
I might investigate where the barrier for a playable game lies with the upcoming articles.
But if you want a good framerate it really depends on how much they intersect with each other and how big they are (also geometry is of an issue because of specularity if I'm not mistaken)
With tiles, the number of lights to be used can be increased easily with good performance.
If you switch from deferred lights to irradiance volumes you are really free to use as many as you want, but the visual output won't be "as good" as with usual lights. As said i'll do an article on that if I find the time.