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CryENGINE 3.4.0 - DX11 Now Available!

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Plastix
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Plastix » 14.04.2012, 23:56

EG-Games wrote:i changed the tod, but i have the same problem


Hmm... looks like there is something "wrong" with shader settings or textures.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby EG-Games » 15.04.2012, 00:00

Plastix wrote:
EG-Games wrote:i changed the tod, but i have the same problem


Hmm... looks like there is something "wrong" with shader settings or textures.


mm it's rare, but my textures are very basic in this moment :/
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby EG-Games » 15.04.2012, 00:03

Plastix wrote:
EG-Games wrote:i changed the tod, but i have the same problem


Hmm... looks like there is something "wrong" with shader settings or textures.


and i create the materials with the name files and are blue, and the original is yellow :(
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Plastix » 15.04.2012, 00:10

EG-Games wrote:and i create the materials with the name files and are blue, and the original is yellow :(


That problem may be caused by TOD. Also check how your material looks at sun and in the shadow.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby SDF » 15.04.2012, 00:24

i have a problem, i download this version and copy the materials and textures to the same directory, and it works but the materials are blue!, the texture is ok but i dont know fix this bug!


You basically have to completely rewrite your ToD (seriously, wipe yours completely out and restart it). I had the exact same issue you are with the obnoxious HDR and texture coloration errors. Ultimately though, I managed to create this:

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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Adsolution » 15.04.2012, 00:34

<removed - not appropriate>. The problem is that it seems they completely disabled HDR blueshift in the new update, even though it was moved to the new column on the left. One little trick I found though is to set r_hdrrendering back to 2 (where it was before they just changed it to 3). It fixes the lighting, but unfortunately the blueshift colour completely overrides all other colours, making it look monotonous. I don't really know what "3" has to offer, but it seems to be unfinished and a bit bugged - or not explained properly.

That along with the fact that they removed the Civilian entity are the only complaints I have with the update. The rest is brilliant.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Zhakka » 15.04.2012, 01:45

Thank you for this new version ppl :D
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby chicken » 15.04.2012, 03:01

RayFan9876 wrote: but unfortunately the blueshift colour completely overrides all other colours, making it look monotonous. I don't really know what "3" has to offer, but it seems to be unfinished and a bit bugged - or not explained properly.



"r_HDRBlueShift" works only with "r_HDRRendering = 1/2",
you can disable it with "r_HDRBlueShift = 0" ( you can take 0.2 or something too, default is 1 :O )

"r_HDRRendering = 3" uses the new filmic tone mapping :)

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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby rido1997 » 15.04.2012, 06:03

hey my new level and name but "Save Failed!" and open forest map "Memory failed 12020 byte help please.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby leomoraesd » 15.04.2012, 06:06

Awesome CryTek! Keep doing this excellent work! Downloading now...
Thank you so much.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby hls » 15.04.2012, 07:40

thanks for the update!! but the mission objective still doesnt appear on the hud...
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby rido1997 » 15.04.2012, 08:12

hey my new level and name but "Save Failed!" and open forest map "Memory failed 12020 byte help please.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby nghia59 » 15.04.2012, 09:14

Here's an interesting set of screen grabs from the last 3 builds of CE3. These 3 are essentially the same material and lighting set up with the builds getting progressively lossy in features for some reason. 3_3_7 looks the best IMO with 3_3_9 not letting me display the full texture res and 3_4_0 dropping shadows and SSDO altogether. I checked the texture file and it was 2K x 1K in the source but in the editor render at half res in 3_3_9. In 3_4_0 the shadow controls are missing and screen space SSS seems to be blown out by the sun light and not showing well. Just what's been happening on my end.

- Nghia

PS Mind you that my card is an old 8800 GT and might have broken DX11 features as it only supports up to DX10.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby CLR » 15.04.2012, 12:53

SDF wrote:
i have a problem, i download this version and copy the materials and textures to the same directory, and it works but the materials are blue!, the texture is ok but i dont know fix this bug!


You basically have to completely rewrite your ToD (seriously, wipe yours completely out and restart it). I had the exact same issue you are with the obnoxious HDR and texture coloration errors. Ultimately though, I managed to create this:

--



How did you manage to make custom TOD colors and settings for each time? For me, 3.4.0 simply lets me adjust everything to my liking, only to then throw all settings away and restore to default. I can't even save the stuff I adjust.....
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Psychoisalive » 15.04.2012, 18:21

nghia59 wrote:Here's an interesting set of screen grabs from the last 3 builds of CE3. These 3 are essentially the same material and lighting set up with the builds getting progressively lossy in features for some reason. 3_3_7 looks the best IMO with 3_3_9 not letting me display the full texture res and 3_4_0 dropping shadows and SSDO altogether. I checked the texture file and it was 2K x 1K in the source but in the editor render at half res in 3_3_9. In 3_4_0 the shadow controls are missing and screen space SSS seems to be blown out by the sun light and not showing well. Just what's been happening on my end.

- Nghia

PS Mind you that my card is an old 8800 GT and might have broken DX11 features as it only supports up to DX10.


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