Forums Gallery Downloads LOGIN |REGISTER

CryENGINE 3.4.0 - DX11 Now Available!

Just getting started? Looking for some information on CE and/or CE projects? Ask here!


 

User avatar
sereda008
Developer
Developer
 
Posts: 221
Member since: 10.09.2008, 08:18
Location: ireland,mullingar
Likes: 0

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby sereda008 » 15.04.2012, 19:18

So fast? Man, this is great. I truly feel honoured to be part of the Cryengine community :cheesy:
d3fu5i0n
Just getting started
Just getting started
 
Posts: 1
Member since: 18.08.2011, 00:29
Location: Oxfordshire, England, UK
Likes: 0

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby d3fu5i0n » 16.04.2012, 05:37

I am having the right-hand side and bottom borders of the window missing ["cut-off edges"] as others have mentioned. http://www.crydev.net/download/file.php?id=81299
That is resolved through launching the 32-Bit version as previously mentioned by others; as well as the top border being stylised [light-brown, gold-ish colour] compared to the Windows Classic shell design when launching the 64-Bit executable.

I am also having the editor crash, causing the display driver to crash (and recover) as well. [AMD GPU]

System Specification:
2500K (at 4GHz)
6950 2GB (at 840/1325 [+20% Power offset])
2x4GB G.Skill RipJawsX (at 1600MHz CAS 9-9-9-24)

Description
Faulting Application Path: D:\CryENGINE_PC_v3_4_0_3696_freeSDK\Bin64\Editor.exe

Problem signature
Problem Event Name: APPCRASH
Application Name: Editor.exe
Application Version: 3.4.0.3696
Application Timestamp: 00000000
Fault Module Name: d3d11.dll
Fault Module Version: 6.1.7601.17514
Fault Module Timestamp: 4ce7c5a2
Exception Code: c0000005
Exception Offset: 000000000007cff9
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: f443
Additional Information 2: f4438ecf42bc9a3f15c9a6153338d31a
Additional Information 3: 5d1a
Additional Information 4: 5d1add70bd50d3960a0a45affccaab38

Description
A problem caused this program to stop interacting with Windows.
Faulting Application Path: D:\CryENGINE_PC_v3_4_0_3696_freeSDK\Bin32\Editor.exe

Problem signature
Problem Event Name: AppHangXProcB1
Application Name: Editor.exe
Application Version: 3.4.0.3696
Application Timestamp: 00000000
Hang Signature: 3074
Hang Type: 32768
Waiting on Application Name: CrashHandler.exe
Waiting on Application Version: 1.0.0.1
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Hang Signature 1: 30741c22952eed11f9e90bc23b6a1adf
Additional Hang Signature 2: d1b8
Additional Hang Signature 3: d1b840ce0d179551e0eb555c41474f1d
Additional Hang Signature 4: 3074
Additional Hang Signature 5: 30741c22952eed11f9e90bc23b6a1adf
Additional Hang Signature 6: d1b8
Additional Hang Signature 7: d1b840ce0d179551e0eb555c41474f1d

Problem signature
Problem Event Name: LiveKernelEvent
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Extra information about the problem
BCCode: 117
BCP1: FFFFFA800B41D010
BCP2: FFFFF88004207AE4
BCP3: 0000000000000000
BCP4: 0000000000000000
OS Version: 6_1_7601
Service Pack: 1_0
Product: 256_1

- <System>
<Provider Name="Display" />
<EventID Qualifiers="0">4101</EventID>
<Level>3</Level>
<Task>0</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2012-04-16T03:13:57.000000000Z" />
<EventRecordID>149061</EventRecordID>
<Channel>System</Channel>
<Computer>Alistair-PC</Computer>
<Security />
</System>
- <EventData>
<Data>amdkmdap</Data>
<Data />
</EventData>
</Event>
nsk
Just getting started
Just getting started
 
Posts: 53
Member since: 12.02.2009, 20:09
Likes: 1

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby nsk » 16.04.2012, 06:02

Border bug can be solved by changing skin to none and then you do not have problems anymore.
As far as I know, there is still no AMD fix (I am using it to), but you can create new level without problems (just forest map sample is buggy).
User avatar
the_grim
Superstar Dolphin
Superstar Dolphin
 
Posts: 9884
Member since: 16.08.2004, 10:46
Location: Finland
Likes: 189

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby the_grim » 16.04.2012, 09:16

nsk wrote:Border bug can be solved by changing skin to none and then you do not have problems anymore.

You can even re-enable the skin and it will stay fixed until you close the editor and launch it again. ;)
User avatar
Treon
Just getting started
Just getting started
 
Posts: 14
Member since: 12.08.2011, 13:32
Likes: 0

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Treon » 16.04.2012, 11:52

Glad to see the update, very good job. I had hoped for optional login window, because not working at my job and they do not open this port.
ITGeist
Just getting started
Just getting started
 
Posts: 27
Member since: 18.08.2011, 19:46
Likes: 0

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby ITGeist » 16.04.2012, 16:18

I'm unable to start the CryEngine, crashes at Loading Screen "CryDev Login".
It says something about CryDevLogin.exe.

What shall I do?
User avatar
Eugen.Fot
Developer
Developer
 
Posts: 206
Member since: 18.08.2011, 14:32
Location: Germany
Likes: 0

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Eugen.Fot » 16.04.2012, 18:13

The issue with screen fading to black when shooting at object you are next to is still unsolved. I get a feeling the engine gets worst from version to version. :(
User avatar
BmB
Senior Developer
Senior Developer
 
Posts: 844
Member since: 28.10.2007, 15:25
Location: Denmark
Likes: 1

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby BmB » 16.04.2012, 18:30

Isn't that just an overdone hit reaction effect? Surely you can just change it.
wikchi
Just getting started
Just getting started
 
Posts: 2
Member since: 20.08.2011, 07:42
Likes: 0

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby wikchi » 16.04.2012, 18:34

Last time i tried this SDK on my 460 there was no problem but now i try it with my 6970 and i cant even load anything, no forest,editor, launcher, nothing argh!
User avatar
Eugen.Fot
Developer
Developer
 
Posts: 206
Member since: 18.08.2011, 14:32
Location: Germany
Likes: 0

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Eugen.Fot » 16.04.2012, 18:40

BmB wrote:Isn't that just an overdone hit reaction effect? Surely you can just change it.


I guess no cause the same level works fine with previous (<=3.3.7) versions.
kantxcape
Just getting started
Just getting started
 
Posts: 1
Member since: 14.04.2012, 19:05
Likes: 0

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby kantxcape » 16.04.2012, 18:58

Engine is crashing with AMD cards... hope they fix it soon.
User avatar
iniside
Producer
Producer
 
Posts: 1542
Member since: 27.02.2009, 12:51
Likes: 56

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby iniside » 16.04.2012, 19:50

Ok. How to genrate this cool nav-mesh that been shown on crytek presentation ?
My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).
User avatar
Demogorgon25
Not my first Rodeo
Not my first Rodeo
 
Posts: 482
Member since: 17.08.2011, 18:08
Location: Fuengirola - Spain
Likes: 33

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Demogorgon25 » 16.04.2012, 19:53

iniside wrote:Ok. How to genrate this cool nav-mesh that been shown on crytek presentation ?


I've been having the same problem aswell... I watched this one interview of a guy showing these new features... I did what he did and it didnt generate the Ai nav mesh at all.

I dont think they have updated the dashboard or wiki that shows us how to use these new features properly.
Lead Level Designer @ open Outcast
User avatar
the_grim
Superstar Dolphin
Superstar Dolphin
 
Posts: 9884
Member since: 16.08.2004, 10:46
Location: Finland
Likes: 189

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby the_grim » 16.04.2012, 19:53

kantxcape wrote:Engine is crashing with AMD cards... hope they fix it soon.

1) That only happens in DX11 mode
2) That only happens when opening levels, not when creating a new one (and not when opening all levels either)
3) The crashing can be fixed completely by setting r_geominstancing to 0 ;)

If you're experiencing crashes that are not related to the above, post your log files, hardware and issue description in the feedback forum.


iniside and Demogorgon25: viewtopic.php?p=956049#p956049
User avatar
nghia59
Just getting started
Just getting started
 
Posts: 83
Member since: 10.04.2011, 06:08
Location: Sherman Oaks
Likes: 1

Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby nghia59 » 16.04.2012, 21:39

Psychoisalive wrote:
nghia59 wrote:Here's an interesting set of screen grabs from the last 3 builds of CE3. These 3 are essentially the same material and lighting set up with the builds getting progressively lossy in features for some reason. 3_3_7 looks the best IMO with 3_3_9 not letting me display the full texture res and 3_4_0 dropping shadows and SSDO altogether. I checked the texture file and it was 2K x 1K in the source but in the editor render at half res in 3_3_9. In 3_4_0 the shadow controls are missing and screen space SSS seems to be blown out by the sun light and not showing well. Just what's been happening on my end.

- Nghia

PS Mind you that my card is an old 8800 GT and might have broken DX11 features as it only supports up to DX10.


Who is the bald one? :P


LOL, she's my own model that I use to test game engines with. I've got in just about every renderer I've used at home. I do Screen grabs and compare quality for adjusting and stability.

- Nghia


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community