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CryENGINE 3.4.0 - DX11 Now Available!

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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby sereda008 » 15.04.2012, 19:18

So fast? Man, this is great. I truly feel honoured to be part of the Cryengine community :cheesy:
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby d3fu5i0n » 16.04.2012, 05:37

I am having the right-hand side and bottom borders of the window missing ["cut-off edges"] as others have mentioned. http://www.crydev.net/download/file.php?id=81299
That is resolved through launching the 32-Bit version as previously mentioned by others; as well as the top border being stylised [light-brown, gold-ish colour] compared to the Windows Classic shell design when launching the 64-Bit executable.

I am also having the editor crash, causing the display driver to crash (and recover) as well. [AMD GPU]

System Specification:
2500K (at 4GHz)
6950 2GB (at 840/1325 [+20% Power offset])
2x4GB G.Skill RipJawsX (at 1600MHz CAS 9-9-9-24)

Description
Faulting Application Path: D:\CryENGINE_PC_v3_4_0_3696_freeSDK\Bin64\Editor.exe

Problem signature
Problem Event Name: APPCRASH
Application Name: Editor.exe
Application Version: 3.4.0.3696
Application Timestamp: 00000000
Fault Module Name: d3d11.dll
Fault Module Version: 6.1.7601.17514
Fault Module Timestamp: 4ce7c5a2
Exception Code: c0000005
Exception Offset: 000000000007cff9
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: f443
Additional Information 2: f4438ecf42bc9a3f15c9a6153338d31a
Additional Information 3: 5d1a
Additional Information 4: 5d1add70bd50d3960a0a45affccaab38

Description
A problem caused this program to stop interacting with Windows.
Faulting Application Path: D:\CryENGINE_PC_v3_4_0_3696_freeSDK\Bin32\Editor.exe

Problem signature
Problem Event Name: AppHangXProcB1
Application Name: Editor.exe
Application Version: 3.4.0.3696
Application Timestamp: 00000000
Hang Signature: 3074
Hang Type: 32768
Waiting on Application Name: CrashHandler.exe
Waiting on Application Version: 1.0.0.1
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Hang Signature 1: 30741c22952eed11f9e90bc23b6a1adf
Additional Hang Signature 2: d1b8
Additional Hang Signature 3: d1b840ce0d179551e0eb555c41474f1d
Additional Hang Signature 4: 3074
Additional Hang Signature 5: 30741c22952eed11f9e90bc23b6a1adf
Additional Hang Signature 6: d1b8
Additional Hang Signature 7: d1b840ce0d179551e0eb555c41474f1d

Problem signature
Problem Event Name: LiveKernelEvent
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Extra information about the problem
BCCode: 117
BCP1: FFFFFA800B41D010
BCP2: FFFFF88004207AE4
BCP3: 0000000000000000
BCP4: 0000000000000000
OS Version: 6_1_7601
Service Pack: 1_0
Product: 256_1

- <System>
<Provider Name="Display" />
<EventID Qualifiers="0">4101</EventID>
<Level>3</Level>
<Task>0</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2012-04-16T03:13:57.000000000Z" />
<EventRecordID>149061</EventRecordID>
<Channel>System</Channel>
<Computer>Alistair-PC</Computer>
<Security />
</System>
- <EventData>
<Data>amdkmdap</Data>
<Data />
</EventData>
</Event>
User avatar nsk
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby nsk » 16.04.2012, 06:02

Border bug can be solved by changing skin to none and then you do not have problems anymore.
As far as I know, there is still no AMD fix (I am using it to), but you can create new level without problems (just forest map sample is buggy).
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby the_grim » 16.04.2012, 09:16

nsk wrote:Border bug can be solved by changing skin to none and then you do not have problems anymore.

You can even re-enable the skin and it will stay fixed until you close the editor and launch it again. ;)
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Treon » 16.04.2012, 11:52

Glad to see the update, very good job. I had hoped for optional login window, because not working at my job and they do not open this port.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby ITGeist » 16.04.2012, 16:18

I'm unable to start the CryEngine, crashes at Loading Screen "CryDev Login".
It says something about CryDevLogin.exe.

What shall I do?
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Eugen.Fot » 16.04.2012, 18:13

The issue with screen fading to black when shooting at object you are next to is still unsolved. I get a feeling the engine gets worst from version to version. :(
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby BmB » 16.04.2012, 18:30

Isn't that just an overdone hit reaction effect? Surely you can just change it.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby wikchi » 16.04.2012, 18:34

Last time i tried this SDK on my 460 there was no problem but now i try it with my 6970 and i cant even load anything, no forest,editor, launcher, nothing argh!
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Eugen.Fot » 16.04.2012, 18:40

BmB wrote:Isn't that just an overdone hit reaction effect? Surely you can just change it.


I guess no cause the same level works fine with previous (<=3.3.7) versions.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby kantxcape » 16.04.2012, 18:58

Engine is crashing with AMD cards... hope they fix it soon.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby iniside » 16.04.2012, 19:50

Ok. How to genrate this cool nav-mesh that been shown on crytek presentation ?
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Demogorgon25 » 16.04.2012, 19:53

iniside wrote:Ok. How to genrate this cool nav-mesh that been shown on crytek presentation ?


I've been having the same problem aswell... I watched this one interview of a guy showing these new features... I did what he did and it didnt generate the Ai nav mesh at all.

I dont think they have updated the dashboard or wiki that shows us how to use these new features properly.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby the_grim » 16.04.2012, 19:53

kantxcape wrote:Engine is crashing with AMD cards... hope they fix it soon.

1) That only happens in DX11 mode
2) That only happens when opening levels, not when creating a new one (and not when opening all levels either)
3) The crashing can be fixed completely by setting r_geominstancing to 0 ;)

If you're experiencing crashes that are not related to the above, post your log files, hardware and issue description in the feedback forum.


iniside and Demogorgon25: viewtopic.php?p=956049#p956049
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby nghia59 » 16.04.2012, 21:39

Psychoisalive wrote:
nghia59 wrote:Here's an interesting set of screen grabs from the last 3 builds of CE3. These 3 are essentially the same material and lighting set up with the builds getting progressively lossy in features for some reason. 3_3_7 looks the best IMO with 3_3_9 not letting me display the full texture res and 3_4_0 dropping shadows and SSDO altogether. I checked the texture file and it was 2K x 1K in the source but in the editor render at half res in 3_3_9. In 3_4_0 the shadow controls are missing and screen space SSS seems to be blown out by the sun light and not showing well. Just what's been happening on my end.

- Nghia

PS Mind you that my card is an old 8800 GT and might have broken DX11 features as it only supports up to DX10.


Who is the bald one? :P


LOL, she's my own model that I use to test game engines with. I've got in just about every renderer I've used at home. I do Screen grabs and compare quality for adjusting and stability.

- Nghia