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CryENGINE 3.4.0 - DX11 Now Available!

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Talvipakkanen
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Talvipakkanen » 13.04.2012, 21:16

nvm... too eager poster  :meow:
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby VokusX » 13.04.2012, 21:20

We need a quick fix for ATI graphics cards!
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby iSqueezee » 13.04.2012, 21:27

VokusX wrote:We need a quick fix for ATI graphics cards!

Exactly ^^ Im quite angry, Friday 13th
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby VokusX » 13.04.2012, 21:28

iSqueezee wrote:
VokusX wrote:We need a quick fix for ATI graphics cards!

Exactly ^^ Im quite angry, Friday 13th


Lol, ya. Coincidence???
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby quinny175 » 13.04.2012, 21:33

is this compatible with recent Nvidia drivers
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby noodledog » 13.04.2012, 21:38

Couple of things...

Works fine with latest nvidia drivers on 9800GT, just got em today. Aging card, I know.

Getting a weird effect in maximised window mode on editor; seems to not cover my desktop properly. Could be pending restart for said graphics drivers that's causing it, but the problem is not present on other apps.

Other than that, love it. Loving the shorter gaps between updates too!
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby arieas » 13.04.2012, 21:49

noodledog wrote:Couple of things...
Getting a weird effect in maximised window mode on editor; seems to not cover my desktop properly. Could be pending restart for said graphics drivers that's causing it, but the problem is not present on other apps.


Cut off edges
download/file.php?id=81299



Is that what you are getting? It only affects the 64bit editor for me. If you run the 32bit editor the window may be complete. Running an AMD card here however.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Ruan » 13.04.2012, 21:59

View -> Skins -> Uncheck "Enable Skinning".
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby doomlord52 » 13.04.2012, 22:04

Cry-Adam wrote:Damn, thought that'd keep you going for at least 30 minutes. Will have to make a longer changelog next time :D


Just post an unnecessarily detailed change log of incredibly mundane things:
"Removed comment on line 34 of water shader"
"fixed file-name typo on bucket diffuse texture"

That'll keep him busy for a week :P




Really though, the changes look amazing. If you guys can FULLY implement all this stuff into Crysis 3 (at least the PC version), it'll be amazing.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Cry-Adam » 13.04.2012, 22:41

darkchazz wrote:Great update!
But still no SMAA support?! I thought it was already integrated in the engine :(
atm CE3 lacks a proper AA method, postmsaa is just not good enough, and FXAA blurs everything and makes textures look low quality.

Try in launcher. Editor uses different AA method to pure-game, IIRC. We'll have documentation updates and more information on the new features next week.

No dedicated server support?
We'll possibly release this as an optional download but we haven't done a full test on dedi server yet. As i'm sure you can appreciate, focus for this build was DX11, not multiplayer :)

Yeah, HDR is off but easily fixed.

Default HDR render setting is now 3, the new filmic tone mapper. As above, more info on the changes will become available next week.

I hope that Crytek makes a quick fix for AMD cards :(

We're going to need logs and information. Best place for that would be here, thanks! viewtopic.php?f=369&t=77253

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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby chicken » 13.04.2012, 23:04

Thank you Crytek :happy:

btw the old Spruce leaf texture was better :whistle:
Last edited by chicken on 13.04.2012, 23:10, edited 1 time in total.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby darkchazz » 13.04.2012, 23:10

Cry-Adam wrote:Try in launcher. Editor uses different AA method to pure-game, IIRC. We'll have documentation updates and more information on the new features next week.


Never mind, I just downloaded, it seems to be on by default in the editor(running at very high), and it looks great :love: , fairly close to 4x MSAA quality with minimal blurring and great performance, too bad it is ignored by most devs because it's not made by nvidia.. :sad:

overall I think the new dx11 implementation is way better than in crysis 2, now I hope crysis 3 will use all these new features ON launch day :p
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby SDF » 13.04.2012, 23:12

Yeah, after some work, the new Time of day based filmic HDR tone mapping has yielded some very satisfying results, thanks so much!
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Olli. » 13.04.2012, 23:20

Im having trouble with custom normal maps. Specifically the alpha channel of said normal maps.

Basically the alpha channel of my maps is just being ignored by the engine. I've checked, double checked and triple checked that those maps definately DO have an alpha channel and it DID work in the earlier versions of freeSDK.

I've tried re-exporting the maps with the newer version of crytif which came with 3.4 but no dice.

edit: Im using the Normalmap_HighQ preset when exporting the map.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby BmB » 13.04.2012, 23:29

It seems the engine trying to compile the new glass shader causes me to freeze up.

64-bit executables still crash right away.


 
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