Firstly, a quick thank you to the Forum and the community, you have always helped me in the past, so I trust you will again. Thanks!
I have set up a simple AI navigation for a AI Grunt to travel along. I have placed 4 tag points in my scene and have connected them using AIGoToSpeedStance and EntityPos nodes. (please see my diagram attached)
The AI travels along 3 of the tag points, but then before going to the last point, does turns 90 degrees and walks straight.
Note: On my diagram you cannot see the last point, it is left of the gate.
Note: I should also mention, the AI enters the trigger area with an AiCheckIn node which plays an animation to open the gate
- I have tried regenerating the path, revalidating the path and clearing the path.
- It used to work perfectly (so i saved the working version), then it broke. So i reloaded the working version and that had broke too!
- If i place the tag points very close to each other it WORKS!
Any thoughts or suggestions would be brilliant. Thanks alot!