Forums Gallery Downloads LOGIN |REGISTER

Problem - AI navigation

Just getting started? Looking for some information on CE and/or CE projects? Ask here!


 

reecyknnds
Just getting started
Just getting started
 
Posts: 25
Member since: 26.08.2011, 15:24
Likes: 0

Problem - AI navigation

Postby reecyknnds » 24.04.2012, 01:32

Hey Guys.

Firstly, a quick thank you to the Forum and the community, you have always helped me in the past, so I trust you will again. Thanks!

My problem.

I have set up a simple AI navigation for a AI Grunt to travel along. I have placed 4 tag points in my scene and have connected them using AIGoToSpeedStance and EntityPos nodes. (please see my diagram attached)

The AI travels along 3 of the tag points, but then before going to the last point, does turns 90 degrees and walks straight.

Note: On my diagram you cannot see the last point, it is left of the gate.

Note: I should also mention, the AI enters the trigger area with an AiCheckIn node which plays an animation to open the gate


- I have tried regenerating the path, revalidating the path and clearing the path.
- It used to work perfectly (so i saved the working version), then it broke. So i reloaded the working version and that had broke too!

- If i place the tag points very close to each other it WORKS!

Any thoughts or suggestions would be brilliant. Thanks alot!
Attachments
error.png


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community