3. Is it possible to animate camera movement in realtime? For example: I would like to create an isometric camera that will follow my player and on specified action i would like to change camera from default first person to an isometric one. Can it be done with some sort of animation? Again it would be great if I could do it via flowgraph.
Marr wrote:to place the second camera in exact same position as first person camera, on specified action switch view to that "second" camera and from now on move it to desired location and somehow make it follow the player or something.
ceylonfarmer wrote:Marr wrote:to place the second camera in exact same position as first person camera, on specified action switch view to that "second" camera and from now on move it to desired location and somehow make it follow the player or something.
ceylonfarmer wrote:I think its already there . Press F1 twice ingame and move the mouse a bit. I think thats what you want i guess
Marr wrote:1. is it possible to control player rotation (eg. rotate him in 45deg but smoothly, with animation, just like by moving mouse horizontaly) via flow graph? If it is possible, can I ask 4 a hint how to achieve this?
Marr wrote:2. same as 1. but about position? I've managed to change player position, but he didn't walk to desired location, but just hmm floats there... I wish that he would walk to specific point.You need to know how to use trackview for that http://freesdk.crydev.net/display/SDKDO ... +Cutscenes
ceylonfarmer wrote:You can switch to 3rd person view by pressing F1 in keyboard while ingame then move your mouse ent voila
I'm gonna create an clickable user interface and I want to control my player via mouse clicks on certain UI controls.