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Graphical Artifacts



 

User avatar Cry-Adam
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Graphical Artifacts

Postby Cry-Adam » 19.10.2011, 11:42

Please provide any feedback/issues regarding Graphical Artifacts below. Steps to reproduce the issue are necessary in order to find and fix any issues.

Please keep chatter to a minimum in these threads so that it's easier for us to find important information. This first post will be kept up to date with any known issues. Any work-arounds will be posted here also.

Known Issues
  • NA
User avatar Synce
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Re: Graphical Artifacts

Postby Synce » 30.07.2015, 14:55

r_AntialiasingMode 3 is still buggy:
In some cases, really small edges flicker. And sometime specular reflections flicker too.
Is there a plan to reintroduce TXAA?
User avatar Synce
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Re: Graphical Artifacts

Postby Synce » 31.07.2015, 09:43

The shadows of the light entity seems to 'forget' some of the geometry at some distance.
dqsx.jpg

Maybe this "(Shadows) Maintain frustum order while sorting shadow frustums by light (CE-5168)." in the changelog.
User avatar Cry-Adam
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Re: Graphical Artifacts

Postby Cry-Adam » 31.07.2015, 16:37

Can you please provide some more info, what kind of light is it, what settings being used? etc. Thx!

Image
Image
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User avatar Synce
Intern Dev
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Posts: 158
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Member since: 17.08.2011, 18:55
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Re: Graphical Artifacts

Postby Synce » 31.07.2015, 16:47

Normal point light. Just shadows activated. The bug appears with projectors too. But not with every mesh. It looks like only with small polygons. Oh and apparently it only appears with svoti activated


 
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