Forums Gallery Downloads LOGIN |REGISTER

Graphical Artifacts



 

User avatar
TAN
Senior Developer
Senior Developer
 
Posts: 810
Member since: 12.02.2008, 15:34
Location: Turkey-Ankara
Likes: 180

Re: Graphical Artifacts

Postby TAN » 01.12.2014, 11:23

Fog is acting erraticly according to time of day. It seems like a " white line" in the far distance depending on the angle you look at it.

Here :

Image
User avatar
CollinBishop
Game Genie
Game Genie
 
Posts: 4755
Member since: 05.11.2011, 11:47
Location: Bardstown, Ky
Likes: 870

Re: Graphical Artifacts

Postby CollinBishop » 01.12.2014, 11:34

Are you able to post your level and TOD for the forest there? Just be easier to replicate on our end.
skype - "thecollinbishop" email - free3dee@gmail.com
User avatar
carloscbl
Junior Dev
Junior Dev
 
Posts: 128
Member since: 10.10.2008, 20:14
Location: Madrid, Spain
Likes: 15

Re: Graphical Artifacts

Postby carloscbl » 01.12.2014, 11:58

in my custom map, this happens too, but i remember control it with a param of the fog, for night scenes, where this effect was incremented by the darkness and can be a bit annoying
User avatar
TAN
Senior Developer
Senior Developer
 
Posts: 810
Member since: 12.02.2008, 15:34
Location: Turkey-Ankara
Likes: 180

Re: Graphical Artifacts

Postby TAN » 01.12.2014, 23:42

Yes. Here:
Attachments
TOD.xml
(17.07 KiB) Downloaded 18 times
User avatar
TAN
Senior Developer
Senior Developer
 
Posts: 810
Member since: 12.02.2008, 15:34
Location: Turkey-Ankara
Likes: 180

Re: Graphical Artifacts

Postby TAN » 11.12.2014, 20:28

By the way after the 3.6.13 this fog artifact still goes on. I guess everyone is the same ?

Just wanted to drop this here.
User avatar
TAN
Senior Developer
Senior Developer
 
Posts: 810
Member since: 12.02.2008, 15:34
Location: Turkey-Ankara
Likes: 180

Re: Graphical Artifacts

Postby TAN » 16.12.2014, 23:33

Have an idea with the situation.

I increased the fog from TOD menu. Then noticed that when sun is over an object and casts rays ( like a tree) and you rae directly looking at below that object it causes this glitch. Here is my new ToD.

Hope helps.
Attachments
Yep.xml
(17.92 KiB) Downloaded 14 times
User avatar
TAN
Senior Developer
Senior Developer
 
Posts: 810
Member since: 12.02.2008, 15:34
Location: Turkey-Ankara
Likes: 180

Re: Graphical Artifacts

Postby TAN » 17.12.2014, 13:21

Sorry for multi-posting !

Disabling VolFogShadows in the Environment tab in the editor eleminates this issue but I am nt sure ifthat is a right thing to do.

So yeah. Finally named the problem :D
User avatar
Fabriciuz
Developer
Developer
 
Posts: 222
Member since: 28.12.2012, 02:51
Likes: 6

Re: Graphical Artifacts

Postby Fabriciuz » 20.12.2014, 03:29

Depth of Field in 3.6.14 seems to be alot more expensive than in the other versions? I have the FG setup that makes it possible to toogle DOF by a press of a button, and everytime i toogle the DOF, my FPS gets lowered by 15 fps or so.
User avatar
Fabriciuz
Developer
Developer
 
Posts: 222
Member since: 28.12.2012, 02:51
Likes: 6

Re: Graphical Artifacts

Postby Fabriciuz » 12.01.2015, 23:39

VolumeObjects seem to be crashing the engine, see this post for more info: viewtopic.php?f=326&p=1254336#p1254336
User avatar
Synce
Just getting started
Just getting started
 
Posts: 80
Member since: 17.08.2011, 18:55
Likes: 28

Re: Graphical Artifacts

Postby Synce » 17.02.2015, 23:14

When a envProbe is in a prefab, it is not a the right position. Maybe 0,0,0.
The cubemap generated is not correct.


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community