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Graphical Artifacts



 

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TAN
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Member since: 12.02.2008, 15:34
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Re: Graphical Artifacts

Postby TAN » 01.12.2014, 11:23

Fog is acting erraticly according to time of day. It seems like a " white line" in the far distance depending on the angle you look at it.

Here :

Image
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CollinBishop
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Member since: 05.11.2011, 11:47
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Re: Graphical Artifacts

Postby CollinBishop » 01.12.2014, 11:34

Are you able to post your level and TOD for the forest there? Just be easier to replicate on our end.
skype - "thecollinbishop" email - free3dee@gmail.com
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carloscbl
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Re: Graphical Artifacts

Postby carloscbl » 01.12.2014, 11:58

in my custom map, this happens too, but i remember control it with a param of the fog, for night scenes, where this effect was incremented by the darkness and can be a bit annoying
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TAN
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Re: Graphical Artifacts

Postby TAN » 01.12.2014, 23:42

Yes. Here:
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TOD.xml
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TAN
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Member since: 12.02.2008, 15:34
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Re: Graphical Artifacts

Postby TAN » 11.12.2014, 20:28

By the way after the 3.6.13 this fog artifact still goes on. I guess everyone is the same ?

Just wanted to drop this here.
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TAN
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Re: Graphical Artifacts

Postby TAN » 16.12.2014, 23:33

Have an idea with the situation.

I increased the fog from TOD menu. Then noticed that when sun is over an object and casts rays ( like a tree) and you rae directly looking at below that object it causes this glitch. Here is my new ToD.

Hope helps.
Attachments
Yep.xml
(17.92 KiB) Downloaded 3 times
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TAN
Skilled Developer
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Posts: 721
Member since: 12.02.2008, 15:34
Location: Turkey-Ankara
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Re: Graphical Artifacts

Postby TAN » 17.12.2014, 13:21

Sorry for multi-posting !

Disabling VolFogShadows in the Environment tab in the editor eleminates this issue but I am nt sure ifthat is a right thing to do.

So yeah. Finally named the problem :D


 
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