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Realistic physics

Particle Effects Setup and Customization. Material Editor and Shader Properties.


 

User avatar syub95
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Member since: 29.01.2012, 08:18
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Realistic physics

Postby syub95 » 04.02.2012, 13:07

I had managed to make some procrdual destruction, joint breakable objects, but I'm not satisfied with those physics. I want more realistic

So I have some questions
1. Is there a way of making bullets make hole into objects(not using textures/decals)
Like, when I hit a metal plate with bullet, it makes holes. When I hit metal plate with rocket, it makes a big hole and tears the metal plate.

2. Is there a way of making particle systems combined with physics?
Like when I hit the water container with bullet, the water leaks out of the bullet hall

3. Is there a way of making multiple physics in a single object?
Like when I hit a wooden table with a single bullet, it just make procedual destruction. When I hit with more bullets, it can be separated to joint breakable objects.

Additional question : I'd like to make destructable architecture composed of different matetials(wood, concretr, metal) and set each materials different physical values
How can I compose one object with different materials with physics?
User avatar Talvipakkanen
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Re: Realistic physics

Postby Talvipakkanen » 04.02.2012, 14:42

syub95 wrote:...
2. Is there a way of making particle systems combined with physics?
Like when I hit the water container with bullet, the water leaks out of the bullet hall
...

Entity "Physics/PressurizedObject" would be suitable for this, allowing to set breaking conditions with physics and particle effect for leakage.
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User avatar Psychoisalive
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Re: Realistic physics

Postby Psychoisalive » 23.02.2012, 22:11

Yes, I want the same destruction level :) Even with the bodys
User avatar da3dsoul
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Re: Realistic physics

Postby da3dsoul » 28.02.2012, 08:59

Do you think it's possible to make a blood stream out of an AI's head when headshot without coding?
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