I was recently following a tutorial on how to export assets from 3Ds Max to Cryengine 3 SDK provided on address:
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During this training video everything worked perfectly. I was able to export my asset and create material library, assign materials in SDK, all surface types works and all proxys are working just fine. When I shoot the object, I see wooden and metal particles and hear correct sounds, etc. Simply looks perfect.
The problem comes in the end of the video where the tutor decides to update materials in 3Ds Max material slot to correspond in view-port with what I can see in Sandbox's view-port. I've correctly selected material slot (multi/sub-obj slot with 4 subs) and a row in mat.ed. in SDK as demonstrated in video, yet the Max material slots are not updated thus my Max view-port is showing my asset still greyed out only with colored transparent boxes for proxys. No textures update, no bumps update.
The miscellaneous button "sync material" from editor to max does not work for me.
What am I doing wrong? Does someone has the same experience? How important is this step?
I expected the work flow to be working that way, that I create an object in Max with all correct textures scaling and than just export to SDK to have final result with no additional modification in SDK only with correction of surface type.
Maybe I choose wrong tutorial for my needs.
I use 3Ds Max 2012 Design Trial and latest rev. of SDK (3.3.9). Thank you for your help.