Hello, i made somes try with smoke particle, using a sprite like "smoke_tiled_e" (found in c2) set the blend type as alphabased.
Then iam using a entity light. Big radius and high diffuse multiplier.
The "problem" is that if i place the particle in the light radius, the smoke particle isnt affected by the light.
It was working in the SB2.
Did i miss a setting to be able to do that in the sb3.? Or its something only possible because of the CE2 ?