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Linking projectiles to FXLibs

Particle Effects Setup and Customization. Material Editor and Shader Properties.


 

Duo Oratar
Not my first Rodeo
Not my first Rodeo
 
Posts: 573
Member since: 30.10.2011, 20:24
Likes: 20

Linking projectiles to FXLibs

Postby Duo Oratar » 15.06.2012, 01:17

I've created a selection of impact particle effects for when bullets hit surfaces. I have them stored in a particle library called ballistic_impacts. I then have an FX library file called ballistic_impacts in my Game\Libs\MaterialEffects\FXLibs\ folder. How do I tell bullet/weapon to use these impact effects when hitting things?
Duo Oratar
Not my first Rodeo
Not my first Rodeo
 
Posts: 573
Member since: 30.10.2011, 20:24
Likes: 20

Re: Linking projectiles to FXLibs

Postby Duo Oratar » 17.06.2012, 12:56

Never mind, I'm pretty sure it's defined in the MaterialEffects spreadsheet. (I was convinced it couldn't possibly be in the spreadsheet for ages so I didn't look).


 
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